So I have a lua file and a self made sound file, however I do not understand how to assign it a "profile" Console Error: Jbeam Assign: Picture of sound file [Also could this work with a ogg format sound file?] Lua File: Code: local M = {} Code: [COLOR=#696969][FONT=lucida console] local loadedSounds = {} local engineSound = nil local windSound = nil local cameraNode = 0 local function nop() end local function playSoundOnceAtNode(soundName, nodeID, volume) local snd = gameEngine:playSFXOnce(soundName) snd:setVolume(volume) obj:attachSFXNode(snd, nodeID) end local wheelsSounds = nil local function playWheelSound(wheelID, soundName, vol, pitch) ws = wheelsSounds[wheelID][soundName] if vol < 0.1 then vol = 0 end if vol == 0 then pitch = 0 else if math.abs(vol - ws.lastVol) / vol < 0.05 and math.abs(pitch - ws.lastPitch) < 0.05 then return end end if vol == ws.lastvol then return end ws.lastVol = vol ws.lastPitch = pitch ws.obj:setVolume(vol) ws.obj:setPitch(pitch) end local function update(dt) -- engine if v.data.engine ~= nil and v.data.engine.maxRPM ~= nil and engineSound ~= nil then local enginePitch = (drivetrain.rpm / v.data.engine.maxRPM) * 2 engineSound:setPitch(enginePitch) engineSound:setVolume((0.55 + (drivetrain.throttle * 0.5)) + (enginePitch * 0.15)) end -- wind local speed = obj:getVelocity():length() -- speed local vol = (speed * speed * 0.001) local pitch = speed / 60 if vol > 1 then vol = 1 end windSound:setVolume(vol) windSound:setPitch(pitch) -- wheels for wi,wd in pairs(drivetrain.wheelInfo) do local w = wd.obj local slip = wd.lastSlip local slipEnergy = wd.slipEnergy local skidVol = 0 local skidPitch = 0 local rollVol = 0 local rollPitch = 0 if wd.contactMaterialID1 == 10 and wd.contactMaterialID2 == 4 and wd.contactDepth == 0 then if slipEnergy > 6 then skidVol = math.min(slipEnergy * 0.005 + 0.3, 1) skidPitch = math.max(slip - 3, 0) * 0.05 + 0.8 else local wheelSpeed = math.abs(w.angularVelocity * wd.radius) rollVol = math.min(math.sqrt(wheelSpeed * 0.018), 1) rollPitch = wheelSpeed * 0.125 end end playWheelSound(wi, "SkidTestSound", skidVol, skidPitch) playWheelSound(wi, "RollingTestSound", rollVol, rollPitch) end end local function addWheelSound(wheelID, wd, soundName) if wheelsSounds == nil then wheelsSounds = {} end if wheelsSounds[wheelID] == nil then wheelsSounds[wheelID] = {} end local s = gameEngine:createSFXSource(soundName) if s == nil then M.update = nop M.playSoundOnceAtNode = nop return nil end s:setVolume(0) s:setPitch(1) s:play(-1) obj:attachSFXNode(s, wd.node1) wheelsSounds[wheelID][soundName] = {obj = s, lastVol = 0, lastPitch = 0} table.insert(loadedSounds, s) end local function createSFXSource(SFXname) local var = gameEngine:createSFXSource(SFXname) if var == nil then M.update = nop M.playSoundOnceAtNode = nop return nil end var:setVolume(0) var:play(-1) obj:attachSFXNode(var, cameraNode) table.insert(loadedSounds, var) return var end local function init_replaced() if v.data.camerasInternal ~= nil then local k, v = next(v.data.camerasInternal) cameraNode = v.camNodeID end if engineSound == nil then engineSound = createSFXSource(v.data.engine.engineSound or "EngineTestSound") print(tostring(v.data.engine.engineSound)) end if windSound == nil then windSound = createSFXSource("WindTestSound") end if wheelsSounds == nil then for wi,wd in pairs(drivetrain.wheels) do addWheelSound(wi, wd, "RollingTestSound") addWheelSound(wi, wd, "SkidTestSound") end end end local function destroy() for k,v in pairs(loadedSounds) do if v and v:isValid() then gameEngine:deleteSFXSource(v, true) v:destroy() end end loadedSounds = {} wheelsSounds = nil engineSound = nil windSound = nil end local function init() init_replaced() --sounds.destroy() sounds.update = update sounds.destroy = destroy end M.destroy = destroy M.init = init [/FONT][/COLOR][COLOR=#696969][FONT=lucida console]return M [/FONT][/COLOR] Please help me.
Open name.cs of the vehicle you got that from and you will see the profile, copy it to your vehicles name.cs and edit the path.