Jbeam files are just arbitrary containers that contains any number of parts. You could have a car with every single part within the same jbeam file, or a car where every single component has it's own jbeam file, it doesn't really matter.
Yea, I know that but it's confusing cause when I put the JBeam into the new file for the skins (copy/paste). It don't work inside the new file. --- Post updated --- I wanna make a new file/mod for the schemes cause eventually I wanna ask you for permission. Cause I got plenty of Lore-Free skins.
well for starters the biggest problem is it sortof goes left a bit when holding wheel fully straight ON the road course config and second it doesnt hold slip angle as well as it does in real life and quality asseto corsa mods
In beammp racing with this, me and my friends noticed that the roof took tremendous force to be deformed. one of them i think said the roof shared the roll cage nodes ? If this is intentional, I'm curious as to why. Personally its not the biggest deal to me, but it does make for some quite dramatic barrel rolls
Is there any chance you could add a skin template within the files? I'm having a hard time making my own skins off of the ones included in the file.
The turning seems to happen due to roll steer in the rear axle under acceleration. There might be something slightly off with the rear geometry as I do not have access to the real car, but with the rear live axe and lack of sway bars, the torque reaction is going to cause body roll which will cause a slight amount of roll steer on pretty much any live axle car. Just that most live axle cars have sway bars to keep body roll in check. For the slip angle, I feel like this might be an issue with beam's tire model being less forgiving, and the rear axle geometry potentially being suboptimal. I'll try out some stuff with the rear suspension and see if I can make it better. Edit : Rear axle has roll oversteer geometry, and I found there is a way to significantly reduce torque rolling on a 3 link rear end. I made some changes and it's significantly more forgiving, while still requiring finesse with the throttle and steering due to having a spool diff. It also helps a lot with the assymetry in the car's handling under power (it oversteered a lot more when turning right compared to left). Outside of the opening panels, the body is integrated with the rollcage jbeam for simplicity reasons. It's a sub 600kg car, so some simplification is required to make sure it doesn't go unstable. I'll look into adjusting the strenght slightly. There's a file called "SkinUVTemplate.png" within the mod's folder.
TrackpadUser updated Speedkraft Micro Classic with a new update entry: Small fixes and suspension geometry adjustements Read the rest of this update entry...
No. I already have a ton of other things I'm actively working on or that I'd like to make. And I think that's going to be the case with pretty much any modder out there.
I mean like. If i can get my hands on a model if its okay with Trackpad. Id be down with making a bando