WIP Beta released Splitable covet 0.5.2.1

Split that Covet, Right in Half

  1. crashmaster

    crashmaster
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,558
    crashmaster submitted a new resource:

    Splitable covet - Split that Covet, Right in Half

    Read more about this resource...
     
  2. simonfrat123

    simonfrat123
    Expand Collapse

    Joined:
    Jun 16, 2015
    Messages:
    336
    how did you make this j beam modification possible when the devs said it wasn't possible.
     
  3. Violetta

    Violetta
    Expand Collapse

    Joined:
    Aug 21, 2013
    Messages:
    80
    That's a good question, perhaps the nodes holding the two halves together are coded the same as a node holding a bumper on? Anyways, this is awesome, and shows one of the flaws that I'd like to see fixed with Jbeams not "tearing" or "breaking" apart for certain situations. Depending on the bumper material, they should break apart, not just break off of the vehicle like a wobbly piece of thin aluminum! They kind of do disappear in spots to simulate it but there's no debris left over. Perhaps they're working on this?
     
  4. coolbill14_ 2

    coolbill14_ 2
    Expand Collapse

    Joined:
    Dec 22, 2015
    Messages:
    247
    looks a bit buggy :p and how did you make the jbeam work so it could split? seems impossible??
     
  5. crashmaster

    crashmaster
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,558
    Breakgroups, just like the other parts that can break, but modified to break the car in half. actually very easy to make.
     
  6. Cira

    Cira
    Expand Collapse

    Joined:
    Aug 8, 2013
    Messages:
    283


    Best mod of the century :D
     
  7. dragcartv

    dragcartv
    Expand Collapse

    Joined:
    Jun 2, 2015
    Messages:
    144
    seems legit
     
    • Like Like x 1
  8. willdev

    willdev
    Expand Collapse

    Joined:
    Aug 9, 2012
    Messages:
    95
    Cool stuff this is good.
     
  9. Bisofication

    Bisofication
    Expand Collapse

    Joined:
    Nov 24, 2013
    Messages:
    287
    @crashmaster
    If u wanna fix the steering wheel and pedals moving away from the car, you might wanna set your "refnodes" away from the (splitting area) since those refnodes are the X,Y,Z location of the car and splitting one of those nodes away from the origin or the other axes will mess with the geometry dimensions.
    If you can't find any other nodes that are arranged in a O,X,Y,Z location, I suggest u to make another set of nodes away from the splitting area and closer to the engine bay.
     
  10. crashmaster

    crashmaster
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,558
    Yeah, i know about that, i just didnt do it yet. ive been a bit busy for the past days but ill work on that soon.
     
  11. enjoyinorc6742

    enjoyinorc6742
    Expand Collapse

    Joined:
    Dec 24, 2015
    Messages:
    1,985
    i know this is bumping an old thread but could i make a suggestion? could you add a tow hitch on the front? kinda want to recreate this
     
    • Like Like x 1
    • Agree Agree x 1
  12. JBatic

    JBatic
    Expand Collapse

    Joined:
    Jan 22, 2015
    Messages:
    1,094
    I know that this is a large bump but would it be possible to add couplers on both ends so you can attach it to the chain mod and rip it in half?
     
  13. FLyInG 2 YoUr SoUL

    FLyInG 2 YoUr SoUL
    Expand Collapse

    Joined:
    May 31, 2016
    Messages:
    5,185
    No. It's impossible.




    ... :p
     

    Attached Files:

    • split.jpg
  14. nosraenyr kcirtap kcin

    nosraenyr kcirtap kcin
    Expand Collapse

    Joined:
    Aug 16, 2016
    Messages:
    460
    Now I can react this scene
     
    • Like Like x 2
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice