Unsolved "Stack" inputmaps and input_actions to avoid overwriting

Discussion in 'Mod Support' started by Inertia, Jun 21, 2017.

  1. Inertia

    Inertia
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    Dec 29, 2015
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    Hi, I have had this issue many times in a few of my mods, specifically with the T-Series and D-Series. I want to add more controls and bindings to the T-Series for my rollback flatbed, but if I just put another inputmaps folder and an input_actions.json file with my added stuff it overwrites the official stuff, and only my controls are there. If I add the official stuff into my files alongside my stuff, it works, however this isn't ideal to me as other mods can conflict, and also this isn't great if an update is released that adds or changes controls. Is there a workaround, or do I just have to put up with it? Also if a way to only show controls when a certain part that uses it is equipped that would be a nice addition.
     
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  2. Taza

    Taza
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    Nov 8, 2015
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    I made a really similar thread some time ago. No way of doing that currently. I hope this gets "fixed" soon because my pigeon mod and the 4-wheeled one both add custom bindings.
     
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  3. stenyak

    stenyak
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    Programmer & Global Moderator
    BeamNG Team

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    Aug 6, 2012
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