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Sticking 3d model (no collisions)

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Wreck, Nov 19, 2017.

  1. Wreck

    Wreck
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    Joined:
    Jan 3, 2017
    Messages:
    71
    • Hello. I downloaded the 3d model of the ramp with the expand .dae (sketchup) and exported to the game. Opened the 3d model through the editor and made the point of "collision", but when you enter the ramp the machine sticks to it and does not move. And so with all 3d models, is it possible to make them hard, so that the car does not stick to them, and when it hits it bounces off like a solid surface?
     
  2. MisterKenneth

    MisterKenneth
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    I believe you have to do a jbeam definition for map objects much like you do cars, but I'm not 100% sure though.
     
    #2 MisterKenneth, Nov 19, 2017
    Last edited: Nov 20, 2017
  3. MRcrash

    MRcrash
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    BeamNG Team

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    Dec 12, 2014
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    No, map objects are static so they also have static collision. If they had jbeam, they would be able to deform/break. Jbeam is only for things that you can select in vehicle selector.
    --- Post updated ---
    Did you set collision type to "visible mesh" in level editor?
    Or aren´t the faces flipped in wrong direction?
     
    #3 MRcrash, Nov 19, 2017
    Last edited: Nov 19, 2017
    • Informative Informative x 2
  4. Wreck

    Wreck
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    Yes, I do "collisions" in the editor and they appear, but the car clings to the 3d model
     
  5. MisterKenneth

    MisterKenneth
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    I knew I was wrong. Thanks for clearing that up.
     
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