WRX in rf2. Maybe someday i'll pass it on to beamng. Im great at art but not so good at coding\programing stuff in .
Brakes, that's not a 81 hilux. The one in your avatar is a 81 (if i'm correct). But your model looks nice, but needs the body lines.
Hope im not breaking any forum rules now, linking to a thread from the RoR forums where i put up some of my models for anyone to ask for Been working on a few other projects since such as a Volvo 855 and a Volvo V60, along with some static objects from my terrain-wip in Torque World editor Linkish: http://www.rigsofrods.com/threads/81063-Got-a-Audi-S5-model-anyone-want-it
Still a huge learning experience for me, it's my first big project. Once it's done I'll definitely try to port it in and release it here. And thanks for the positive feedback, I appreciate it!
Here's a 2005 Chevy Colorado I did... It turned out pretty good. (imported from here) (imported from here) I've made many more but i'm not going to spam the page, that is one of the funnest to make and my second model in 3ds max ( I had previous experience using zmodeler [YUCK])
I have a lot of work in 3D Max over the past 8 or so years. Here's a couple of my most recent which I'm hoping to get into BeamNG Drive someday. I apologize in advance if this seems like a long post and such. And apologize if the content isn't correct to the thread. I assumed it would be on topic. I have a LOT more models I'd love to get into this game. Fingers crossed for some in-depth documentation into model importation and such.
Thanks! As I said, fingers crossed for some clearer information into how to port it over into BeamNG. I'd love to use some of my own models in this.