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Discussion in 'General Off-Topic' started by Brett, Aug 6, 2013.
First HDRI I've used, as well as my first render with 2.79.
How do you render images like that can you teach me how? I think it would be cooll to do
I can PM you if you want
A 70's GT car that I made by winging it. It's not based off of anything, not at least entirely.
The MRMotors Stinger
lol your the only one to post here now i should post a few things
Eh, others post here, but personally I've been slowed down by school and 3 mods I'm working on.
Made some low-poly cars in SketchUp that look a bit like real cars but aren't.
Finally got Pixar's RenderMan up and running, and I can't figure anything out. Took a few minutes to render this sphere with an area lamp without it crashing. (But not "it", the program)
RenderMan Render (with denoise):
Cycles Render (with denoise):
No materials, no changes, just a sphere and an area lamp.
If you rendered a beamng car with this it would look AMAZING, but it would take all day
Testing out some exporting/importing tools
Thank god for texture maps
Quick render (well, relatively quick, it is 130,000 verticies)
Low rez, low sample! New import technique, better textures, much better lighting, etc.
Finally got around to learning how to bake, and I worked on some metal colors for this weird project.
Found out my AMD card isn't supported in 2.79, so I rendered this with 2.78c (shouldn't be too different, 2.79 did the materials, lighting, and baking).
2160x2160 | 576 Samples | GPU 2.78c
This is the truck I used for reference when making the front bumper
Simple cloth falling on a table
blew the dust off Blender the other day. getting less and less motivated with modelling at the moment. End of an era I guess.