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Stuff you have made in Blender, AC3D, 3dsMax, etc.

Discussion in 'General Off-Topic' started by Brett, Aug 6, 2013.

  1. TheCurlyMonkey

    TheCurlyMonkey
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    Oct 19, 2014
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    blew the dust off Blender the other day. getting less and less motivated with modelling at the moment. End of an era I guess.
     

    Attached Files:

    • Screenshot_591.png
    Codeslamer and burilkovdeni like this.
  2. EcoNadder77

    EcoNadder77
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    May 29, 2017
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    963
    My first two renders:
     
    Codeslamer and BombBoy4 like this.
  3. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

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    Aug 5, 2012
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    Full-size renders (5120x2160) can be found on my imgur album

    pNhbQg8.jpg H7BKw1P.jpg RoS0WFa.jpg
     
    VeyronEB likes this.
  4. MegaRingstar

    MegaRingstar
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    Apr 20, 2016
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    343
    ...so much has been done since my last post.


    --- Post updated ---
    The ''blueprint'' isn't a 100% correct, but it's there get the idea of the size of the car.
     

    Attached Files:

    • blueprint.png
  5. BombBoy4

    BombBoy4
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    May 16, 2015
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    1,587
  6. Nadeox1

    Nadeox1
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    BeamNG.Support
    Staff Member

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  7. Tbonedude

    Tbonedude
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    Joined:
    Dec 31, 2015
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    16
    I do my free-time modeling in Sketchup 8, primarily brass musical instruments. Some of them are my own design, some are modifications to existing makes/models.

    Among the most complex are the ones I've pictured here, including a 4-valve compensating compact bass trombone, a euphonium with a square bell, an entire family of upright valve trombones (oldest-newest left to right), a 5-valve compensating euphonium with an extra trombone bell for sound effects, a bass trombone with dependent piston valves, and a slide baritone.

    I have many, many more... something in the ballpark of 175 unique instrument models I've made over the past 4 years or so.
     

    Attached Files:

    • BTB1.png
    • SB1.png
    • TBNMFAM1.png
    • D1.png
    • BTPV3.png
    • SBS1.png
    Fera and Driv3r1142 like this.
  8. MegaRingstar

    MegaRingstar
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    Apr 20, 2016
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    Here are the blueprints with the proper measurements.
     

    Attached Files:

    • shematicolour.png
    • Qttrpcepp_shematic.png
    • shematicolourpp.png
    • Qttrpce_shematic.png
    burilkovdeni and BombBoy4 like this.
  9. Synthessia

    Synthessia
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    Feb 9, 2015
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    1
    Diddling on 3ds maximus.
    packy7.jpg tits.jpg packy8.jpg packy.jpg Agriloader9.jpg Agriloader6.jpg Agriloader2.jpg UFL1804.jpg
     
    Jorlman and BombBoy4 like this.
  10. sʎǝꓘ

    sʎǝꓘ
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    Joined:
    Sep 8, 2016
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    1,448
    wip
    ScreenShot2017-12-04at71214AM.png
    its a 2003 evo
     
    maty likes this.
  11. TheCurlyMonkey

    TheCurlyMonkey
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    0
    Screenshot_639.png Screenshot_640.png

    New Project, about 30% done at this point
     
  12. maty

    maty
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    Mar 9, 2017
    Messages:
    302
    upload_2017-12-6_17-30-55.png
     
    #552 maty, Dec 6, 2017
    Last edited: Dec 6, 2017
  13. BombBoy4

    BombBoy4
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    Joined:
    May 16, 2015
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    1,587
    Gen 1 September 18th:
    Iron_Tris.jpg

    Gen 2 December 6th:
    Iron_Tris.jpg Silver_Tris.jpg Gold_Tris.jpg Copper_Tris.jpg
    (Iron, Silver, Gold, Copper, the background is Titanium)
    First Post-processing I've done myself, made the objects a bit more metallic, changed some lighting options, and added subdivision surface to the triangles. Personally, copper is my favorite. Stay tuned for more colors!
     
    #553 BombBoy4, Dec 7, 2017
    Last edited: Dec 7, 2017
  14. enjoyinorc6742

    enjoyinorc6742
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    Joined:
    Dec 24, 2015
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    1,777
    I was gonna do dis but game limitations with the D-series stopped me.
    BlenderC__Users_USER_Desktop_pickup_framedae10_13_20175_14_20PM.png
     
    Driv3r1142 and sʎǝꓘ like this.
  15. BombBoy4

    BombBoy4
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    May 16, 2015
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    Test for post-processing, wanted to turn a flat, horrible render into a niceish-looking one. I think i did alright.
    BombBoy4.jpg
     
  16. SuperNoob05

    SuperNoob05
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    Joined:
    Jan 4, 2015
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    1,327
    Messing around with some displacements, pretty nice results.
    mountains_microdisp_v1_rev3_MQ_SQ.png
     
    Jorlman, Nadeox1 and RyvyLo like this.
  17. BombBoy4

    BombBoy4
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    Joined:
    May 16, 2015
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    1,587
    I'm going to try and contain my posts a little more, as I'm kind of clogging the thread. Anyways, I'm working on creating an ETK I-Series render that uses the .dds files, making look actually good. That and I can render it in 2.78, with my GPU. Progress as far, though please ignore the lighting. It's only a placeholder.
    Screenshot60.png Screenshot61.png Progress1-12_13_17.jpg
    Progress2-12_13_17.jpg Progress21-12_13_17.jpg
    Progress3-12_13_17.jpg Progress32-12_13_17.jpg
    Screenshot62.png Screenshot64.png
    Progress4-12_14_17.jpg Progress41-12_14_17.jpg Progress42-12_14_17.jpg
    Progress5-12_14_17.jpg Progress51-12_14_17.jpg
    Full 1024x1024 or 1920x1080, because I used my GPU finally :)
    Progress6-12_20_17.jpg Progress61-12_20_17.jpg
    Maybe I'll import the garage and just take wallpapers there, because it's like BeamNG.drive with better graphics (extremely simplified answer, of course).
     
    #557 BombBoy4, Dec 14, 2017
    Last edited: Dec 20, 2017
  18. workclock1©

    workclock1©
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    Joined:
    Jan 4, 2016
    Messages:
    2,067
    It looks like crap Right now, but it will get better
     

    Attached Files:

    • blender2017-12-1317-16-43-23.png
    • blender2017-12-1317-30-57-67.png
  19. MegaRingstar

    MegaRingstar
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    Joined:
    Apr 20, 2016
    Messages:
    343
    more stuff
     

    Attached Files:

    • ggm8.jpg
    • UTE.png
    • shitt.jpg
    • lazyday.png
  20. sʎǝꓘ

    sʎǝꓘ
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    Joined:
    Sep 8, 2016
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    1,448
    Wip model, My first model that is actually turning out decent!:p
    I kind of abbandoned the EVO model, to complex for me =\
    Guess the car!
    ScreenShot2017-12-15at21513PM.png
    --- Post updated ---
    More fender work done in like 10 min
    ScreenShot2017-12-15at23436PM.png