ALL hail the cup union and if someone is interested in learning how to make these cups here is the tutorial at least i was using: http://www.youtube.com/watch?v=y__uzGKmxt8 there is 2 parts which is very easy to follow and covers some of the few things you can do in blender... sadly it's not enough to be able to start your own projects
Followed a similar tutorial to make my first car model. Was a crude wedge of a car but hey! It helped with all sorts of fun things.
Well here is a trailer I am working on. Hopefully Beamng will support trailers. Mainly making this to try figuring out blender a little better. Still Needs a lot of work.
Car i am working on, It is hatchback sized and modern. Expect a full release in about never just like most the things i do There will be a rear wheel arch, i ain't going retro Citroen on this. The wheels are also oversized placeholders. I am following gabesters awesome blog post in the hope this will be my best model yet. Since my older ones never really got decent textures. - - - Updated - - - Update: Made a quick UV map to show what i intend for it to look like.
Well trying to learn how to make rims/tires for the trailer. But I'm struggling to make steel trailer rims. The ones on it right now are my first rims/tires made. But I copied a tutorial so I'm going to have to remake them at some point. (Rims aren't exact same as the ones from the tutorial)
This is a very early model of my Halki Motor Association (Halki being the greek island my grandpa was born in) Exusia (Ancient Greek word for power), or the HMA Exusia. Pretty ugly so far, but that will change.
Eurgh. Going from Blender to Autodesk Maya is much easier than going from Maya to Blender... I can't even make a cup without figuring out where all the damn tools are If you're wondering how I went from Maya to Blender, I worked on Maya in a class I had recently, but now that the class is over, I don't have many good 3D modeling programs, so I'm kinda stuck with blender. Anyway. You guys are awesome at this! I'd definitely love to see some of these cars in BeamNG. Not gonna pick favorites, since they're all too awesome Right now, I'm trying to make a '47 VW Microbus. Problem is, like I said, I have no idea how Blender works. I'll need to watch a few tutorials, then I'll get started. If I have time.
Tried that, didn't work. Don't have much space on my computer anyways... Plus, my computer has the wrong graphics card. (Manufacturing error)
I'm pretty new to modeling so these cars aren't much. Anyways, here's something i'm working on atm. (audi a5) And these are some of my old "projects" I'm not interest to continue.. (audi rs4 avant) (vw golf mk1) (vw bora) (same bora, but modded)ugly, i know
Please, PLEASE can you teach me how you make cars? I've been searching for tutorials all day but cant find any decent ones.
while you wait for his lessons XD try to google for "surface modeling" or hard surface modeling" tutorials, much of them use examples which include modeling bodywork parts of all kind of things from cars over planes to spaceships. edit: or search for "point modeling" maybe in combination with blueprint or reference, also offers alot of modeling tutorials for poly point by poly point modeling btw damn nice stuff CoffeeCrazy!
I'm hoping to model a full car though so in those tutorials, do they make cars, or like you said, just car parts?
some do whole cars but most tutorials whill just cover maybe the body work but not the interrior and underwork like engine and frame and what not just for time reasons. the point is to learn surface or point modeling to then use those modeling workflows to model the parts you need, it doesnt matter really what part you or the ppl in the tutorial are doing, can be totaly different, you just learn the workflow to create the mesh in the shape you want it.
I'm sorry but I cant really understand what you mean... Would you mind finding me a tutorial please? Sorry if I'm a bit of a pain.
i just mean that it doesnt matter what you want to model, any modeling tutorial will teach you how to create a model. there are just different ways (workflows) to achieve the desired shapes, as modeling programs as blender allways offer more than 1 way to do something, specialy in the modeling area. try this tutorial series, i did not actually watch it myself but it looks detailed, and thats what you want as beginner.
Could I copy the tutorial but with a car or should I use the same object/picture just to get the hang of it?
hm i think thats a personal preference/decission, i allways did excactly what they did to be able to go back and check if i did one step wrong if a problem appears but it should be possible to model something else than the guy in the video as long you do the same steps in same order i guess. try it and good luck have fun