If you intend to release that at some point, you should make a post on the Showroom, people would go crazy over that. To be honest, both me and my friends went crazy over it. So crazy, in fact, that one of them decided to buy the game Anyway, that looks outstanding. Would love to do some offroading in that
Here is what I'm working on at the moment, I always start projects or mod other things but I'm going to try and finish this one.. Hopefully haha Its a TE71 Corolla with a 4AGE in it. Made a set of Weba DCOE carbs for it today, took the file size of the orange render from 1.5MB up to just over 9MB.. I like highly detailed models as you may be able to tell haha
Nice one above. Blender Cycles is lot of fun. Sparks. Some Blender and Photoshopping. EDIT- Both have Diffuse, Specular, Normal and Ambient Occlusion map, but the one the left has Displace + Subsurf, the one on the right doesn't. It's also tile-able Had to use nodes material to use all these textures, followed a tutorial from Andrew Prince. EDIT2- Same technique, different textures.
I mostly specialise in making wheels for World Racing 2. (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) (imported from here) But sometimes I make other things.. (imported from here) (imported from here) (imported from here) (imported from here)
Don't worry I won't let him down So, why would I show everyone the whole car, that would be silly. So I cropped the picture muhahaha! This was taking at RT with a ingame shader. Oh and a bit of PP (color adjustment) Oh, and I did the bake really fast. So yes a TON of errors. They will all get fixed soon.
I dunno lol Front came out as I wanted, the rear was just messed up. I'm trying to make a custom based on the C63. Also, I'm practicing subsurf with this, I managed to limit the number of edgeloops by using Edge Crease function, instead of adding a ridicolous number of loops.
Wow, my models don't come close to comparing with the rest of the ones posted here. I occasionally make models for a different game that I play, but they need to be *very* low poly, the lower the better. US Army HEMTT. Flatbed and Box truck, both with 4 axle and 5 axle designs (imported from here) (imported from here) modern mass transit bus (imported from here) Would love to see high poly realistically detailed versions of these in beam. I also made a very low poly GP-90 Diesel locomotive that is half textured. Heh, imagine driving a freight train engine in Beam.
Oh wow, that's just what I was hoping someone'd make! That'd be awesome in game - - - Updated - - - Once you finish the Crown Vic (which is turning out awesome, by the way ) you should keep working on that. It looks really neat! Question, though: can we see a picture of the back (as is)?
Well, I'm not much of a car builder, but I do some stuff in Blender 3D that is at least vehicle based... This little baby is the TBT-75 Adaptive Tracked Land Assault System, or ATLAS. Plus an animated .gif (sorry for the tiny size and possible errors, but forums limits and such are what they are.) I don't have plans to try and put it in BeamNG.Drive, sadly, as I'm not sure that tracks are currently something that would be possible. It's also a work in progress, so if anybody has opinions on the design I'd love to hear them.
Actually tracks are now possible to make The design looks great, the patterned body and side reinforcements are a nice touch, the basic shape really reminds me off the T-90 MBT.
Well, I do understand that it's technically possible, however I don't fancy typing out the insane number of coded nodes to do some 180 odd track links. Maybe if someone comes out with a node editor plugin for Blender, and I find a whoooooole lot of time to kill...