Stuff you have made in Blender, AC3D, 3dsMax, etc.

Discussion in 'General Off-Topic' started by Brett, Aug 6, 2013.

  1. ferrettank

    ferrettank
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    Shhh, don't tell the public but I've already started on the game model ;)
     
  2. TomiL88

    TomiL88
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    Sweet! That´s going to be super awesome :cool:
     
  3. FastestClassic

    FastestClassic
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    If you intend to release that at some point, you should make a post on the Showroom, people would go crazy over that.

    To be honest, both me and my friends went crazy over it. So crazy, in fact, that one of them decided to buy the game :D

    Anyway, that looks outstanding. Would love to do some offroading in that :)
     
  4. AstonishingA

    AstonishingA
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    Here is what I'm working on at the moment, I always start projects or mod other things but I'm going to try and finish this one.. Hopefully haha
    Its a TE71 Corolla with a 4AGE in it.
    Made a set of Weba DCOE carbs for it today, took the file size of the orange render from 1.5MB up to just over 9MB.. I like highly detailed models as you may be able to tell haha

    TE71003.jpg TE71004.jpg
     
  5. Nadeox1

    Nadeox1
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    Nice one above.

    Blender Cycles is lot of fun.

    Sparks. Some Blender and Photoshopping.
    Sparks.jpg

    EDIT-

    Both have Diffuse, Specular, Normal and Ambient Occlusion map, but the one the left has Displace + Subsurf, the one on the right doesn't. It's also tile-able
    Had to use nodes material to use all these textures, followed a tutorial from Andrew Prince.
    CobbleComparison1.jpg

    EDIT2-

    Same technique, different textures.
    BrickwallComparison1.jpg
     
    #85 Nadeox1, Aug 26, 2013
    Last edited: Aug 26, 2013
  6. AstonishingA

    AstonishingA
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    Just done a render test with colour, still alot to do. Just thought I'ld shear
    TE71006.jpg TE71007.jpg
     
  7. roy99669

    roy99669
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    Wow, I thought the second picture was real for a second. ;)
     
  8. Cwazywazy

    Cwazywazy
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    I thought it was real..
     
  9. Stew2000

    Stew2000
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    I mostly specialise in making wheels for World Racing 2.


    (imported from here)
    (imported from here)
    (imported from here)
    (imported from here)
    (imported from here)
    (imported from here)
    (imported from here)

    But sometimes I make other things..


    (imported from here)
    (imported from here)
    (imported from here)
    (imported from here)
     
  10. ferrettank

    ferrettank
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    Don't worry I won't let him down ;)

    So, why would I show everyone the whole car, that would be silly. So I cropped the picture muhahaha!

    This was taking at RT with a ingame shader. Oh and a bit of PP (color adjustment)
    Priview.jpg


    Oh, and I did the bake really fast. So yes a TON of errors. They will all get fixed soon.
     
  11. Nadeox1

    Nadeox1
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    I dunno lol
    NMD620E.png

    Front came out as I wanted, the rear was just messed up. I'm trying to make a custom based on the C63.
    Also, I'm practicing subsurf with this, I managed to limit the number of edgeloops by using Edge Crease function, instead of adding a ridicolous number of loops.
     
    #91 Nadeox1, Sep 3, 2013
    Last edited: Sep 3, 2013
  12. zaroba

    zaroba
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    Wow, my models don't come close to comparing with the rest of the ones posted here.

    I occasionally make models for a different game that I play, but they need to be *very* low poly, the lower the better.
    US Army HEMTT. Flatbed and Box truck, both with 4 axle and 5 axle designs

    (imported from here)
    (imported from here)

    modern mass transit bus

    (imported from here)

    Would love to see high poly realistically detailed versions of these in beam.

    I also made a very low poly GP-90 Diesel locomotive that is half textured.
    Heh, imagine driving a freight train engine in Beam.
     
    #92 zaroba, Sep 3, 2013
    Last edited: Sep 3, 2013
  13. Mitki4a

    Mitki4a
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    Bmw e61 touring buggy:D
    e61_frame.jpg
    Here is the whole car:
    ingame2.jpg
     
  14. TomiL88

    TomiL88
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    Land Cruiser BJ40
     

    Attached Files:

    • render66.png
  15. FastestClassic

    FastestClassic
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    Oh wow, that's just what I was hoping someone'd make! That'd be awesome in game :D

    - - - Updated - - -

    Once you finish the Crown Vic (which is turning out awesome, by the way :)) you should keep working on that. It looks really neat!

    Question, though: can we see a picture of the back (as is)?
     
  16. Flegmatica

    Flegmatica
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    Make it happen in .drive, crashing into a tree with a cup ;);)
     
  17. Doug7070

    Doug7070
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    Well, I'm not much of a car builder, but I do some stuff in Blender 3D that is at least vehicle based... This little baby is the TBT-75 Adaptive Tracked Land Assault System, or ATLAS.
    TBT-75 Atlas Render 19.jpeg
    Plus an animated .gif (sorry for the tiny size and possible errors, but forums limits and such are what they are.)
    TBT-75 Orbit Render 19 Web.gif

    I don't have plans to try and put it in BeamNG.Drive, sadly, as I'm not sure that tracks are currently something that would be possible.
    It's also a work in progress, so if anybody has opinions on the design I'd love to hear them.
     
  18. VeyronEB

    VeyronEB
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    Actually tracks are now possible to make :)

    The design looks great, the patterned body and side reinforcements are a nice touch, the basic shape really reminds me off the T-90 MBT.
     
  19. Doug7070

    Doug7070
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    Well, I do understand that it's technically possible, however I don't fancy typing out the insane number of coded nodes to do some 180 odd track links.
    Maybe if someone comes out with a node editor plugin for Blender, and I find a whoooooole lot of time to kill...
     
  20. bungal341

    bungal341
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    This is the start of a MK2 Granada Banger racing car from the UK
     

    Attached Files:

    • MK2 Granada Renda.png
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