Outdated Stunt Course

Discussion in 'Terrains, Levels, Maps' started by mike22, Feb 25, 2014.

  1. mike22

    mike22
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    This was my first try at making a stunt course. I learned so much by making it and my second one is so much better, that I took down the links for the first course. My new course can be found at Super-Stunt-Track-1-1
     
    #1 mike22, Feb 25, 2014
    Last edited: Mar 10, 2014
  2. Autofan

    Autofan
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    Re: Stunt Track [ WIP ]

    Sounds cool, i'll be looking forward to this :)
     
  3. Rokzy rules

    Rokzy rules
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    Re: Stunt Track [ WIP ]

    Once you finish it I will do a trailer / review video for it ;)
     
  4. mike22

    mike22
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    Re: Stunt Track [ WIP ]

    That's awesome, but now I feel pressure, ha, just kidding..

    Here's another screenshot..
     

    Attached Files:

    • BeamNG.drive.x86_2014_02_26_14_14_11_786.jpg
  5. cascadeur1313

    cascadeur1313
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    cool :)

    cool :)
     
    #5 cascadeur1313, Feb 26, 2014
    Last edited: Feb 26, 2014
  6. mike22

    mike22
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    Re: Stunt Track [ WIP ]

    I think the basic shape of the track is complete. Now, I can start adding the stunts..
     

    Attached Files:

    • BeamNG.drive.x86_2014_02_26_20_38_02_890.jpg
  7. mike22

    mike22
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    I just uploaded a beta version for people to test.
     
  8. KarlRyker

    KarlRyker
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    Here is the error that you get when you load it up:

    2014-02-27_00001.jpg 2014-02-27_00002.jpg

    How to fix:
    Go here
    Capture1.JPG

    First, find the .ter file, it isn't in the folder, also put the right directory in the .mis file (it should be levels/Stunt Track/stuntTrack_0.ter):
    Capture3.JPG

    second, the track object doesn't have the right directory, get that fixed!
    Capture2.JPG
     
    #8 KarlRyker, Feb 28, 2014
    Last edited: Feb 28, 2014
  9. mike22

    mike22
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    Jeez, OK.. Nothing is loading at all it seems.. I'll look into this and I appreciate your feedback !
     
  10. KarlRyker

    KarlRyker
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    I got your fix up above! ^^^^^
     
  11. mike22

    mike22
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    Thanks, man, I'm fixin' it all up now.. I'll re-upload when I'm done. There was texture directory errors too.. Everything should be OK now. I'm re-uploading it.. Thanks for the tip !
     
    #11 mike22, Feb 28, 2014
    Last edited: Feb 28, 2014
  12. KarlRyker

    KarlRyker
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    For future map making you can make another folder for another unmodded BeamNG, so you can test your maps as if you were another BeamNGer! :cool:

    Looking forward to playing on it!
     
  13. Dylanhom

    Dylanhom
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    says its an invalid link :(
     
  14. mike22

    mike22
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    I had to re upload it. It should be good now.

    - - - Updated - - -

    I'm working on a fix for the terrain textures.. I figured I'd have problems with directory linking but damn.. let me know if the terrain looks like it does in my screenshots..

    Nevermind, if the "Industrial" level comes with BeamNG, then the terrain will show up as I intended..
     
    #14 mike22, Feb 28, 2014
    Last edited: Feb 28, 2014
  15. KarlRyker

    KarlRyker
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    This map is great fun, good job, some pics!

    2014-02-27_00003.jpg 2014-02-27_00004.jpg 2014-02-27_00005.jpg 2014-02-27_00006.jpg 2014-02-27_00007.jpg 2014-02-27_00008.jpg 2014-02-27_00009.jpg 2014-02-27_00010.jpg 2014-02-27_00011.jpg 2014-02-27_00012.jpg 2014-02-27_00013.jpg 2014-02-27_00014.jpg 2014-02-27_00015.jpg
     
  16. mike22

    mike22
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    Thanks, I'm trying to make it have some replay value. I made the terrain with lots of steepness so when the vehicle falls off the track it's a different crash each time. I have some mesh ideas for the ground too to make falls more interesting..
     
  17. mike22

    mike22
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    Version 1.0 WIP Pictures

    Version 1.0 WIP Pictures

    I've learned how to make the turns and dips smoother..

    Edit: I'm almost done with it..
     

    Attached Files:

    • BeamNG.drive.x86_2014_03_02_13_37_41_703.jpg
    • BeamNG.drive.x86_2014_03_02_13_38_43_605.jpg
    • BeamNG.drive.x86_2014_03_02_13_38_55_362.jpg
    #17 mike22, Mar 1, 2014
    Last edited: Mar 2, 2014
  18. IBsenoj

    IBsenoj
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    Nice, can't wait for a full release...
     
  19. mike22

    mike22
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    I just uploaded version 1.0.
     
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