Suggestions listing (Proven+Wanted+Possibilities)

Discussion in 'Ideas and Suggestions' started by KaLul0, Oct 27, 2013.

?

Should i add Cars and Maps suggestions too? (Voting will be public)

Poll closed Dec 11, 2013.
  1. Yes! Car lists and Maps!

    80.0%
  2. Cars are enough!

    20.0%
  3. Only maps please!

    0 vote(s)
    0.0%
  4. I don't care. Just let it be!

    0 vote(s)
    0.0%
  1. KaLul0

    KaLul0
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    Joined:
    Aug 3, 2013
    Messages:
    59
    What do we want?
    What can be made possible?
    What will be added?

    Last edit: 26.11.2013

    These 3 questions are what i think about and looking for while searching the forum.
    So my Idea now is to manage 3 lists giving answers to those questions for everyone ,what we all suggested to our BeamNG creators.
    Things that make a better game.
    Please help me by making this Topic as useful as possible.
    If you see something missing, suggest it by writing PM to me.

    If i made a mistake, for example:
    twice in 1 list
    typo's
    ...
    Send your PM to me.
    Please be sympathetic for me to not having english as main language.
    I have a full time Job so i try to manage this as soon as i get home or have the time for.
    I'll give my best and will edit it frequently.
    List: 100% done



    ---------------------------------------------------------------------------------
    Proven Suggestions to come:

    Car behavior:
    - AWD transfer case
    - Better tire behavior + Tire wear,tair
    - Torque twist
    - Engine Starting/Stopping
    - Better full speed control
    - Tear able parts
    - Deform-able rims
    - Different skid marks
    - Lockable Front/Rear/Center Differentials
    - Towing/carrying loads
    - Physical/realistic emerging sounds

    Improvements:

    Options:
    - Controller dead zone settings
    - Simple GUI for speed/RPM/gear
    - More supported languages

    Game additions:
    - Stunt challenges
    - Different car classes
    - Different game modes
    - Vehicle colors
    ---------------------------------------------------------------------------------
    Possible Suggestions?!:

    Car behavior:
    - More realistic gear transition
    - Tire wearing
    - Cruise setting
    - CVT
    - Air suspension
    - slidenodes

    Options:
    - BeamNG Benchmark

    ---------------------------------------------------------------------------------

    All Suggestions:
    Car behavior:
    - AWD transfer case
    - Better tire behavior
    - ABS
    - More realistic gear transition
    - More particle effects/dynamic smokes (glass breaking,metal shards...)
    - Custom car additions (chain at the mirror,bottles in the back)
    - Jake break
    - Customizable gauges
    -Physical emerging sounds
    - More realistic car sounds (differences between diesel,gasoline...)
    - 2 speed axles
    - Deformable rims
    - Towing/carrying loads
    - Dirt on car
    - Car wash ( if suggestions dirt on car becomes true)
    - Custom license plate
    - Fading of cars finish/paint on damage, scratches
    - Airbags
    - Intern vehicle damage (damaged gears,engine,brakes...)
    - Wind behavior
    - Working dashboard
    - Windshield wipers
    - Navigator
    - Fuel
    - Fire,cars catch on fire,explosives
    - Torque twist
    - Glowing brakes
    - Flat tires/ Tire wearing
    - Fast car switching(while driving load a new car and watch your old car crash)
    - Mud/dirt/clean washed tires
    - Trailers
    - Car stats (transmission,hp...)
    - Different skid marks
    - Select able stiffness
    - In action slow motion (automatic slow-mo in crashes)
    - Move able doors
    - Camera changing / different seat places
    - Use of Spare tires
    - Towing Winch
    - Engine Starting/Stopping
    - Leaking Fluids
    - Windshield as separate part to fall out
    - NOS/thruster
    - weak parking breaks,low torque engine
    - Lockable Front/Rear/Center Differentials
    - Real mirrors
    - Air suspension
    - CVT


    Improvements:
    - Easier truck file formats
    - Editor beginner tutorial at start
    - Ocolus Rift and similar support
    - User made mod/car protections
    - Better full speed control
    - Horn/Honk/Siren
    - Engine overheat


    Options/Settings:
    - "Accurateness physic settings" to be able to use much more cars for crashes
    - Settings for driving sensibility
    - More supported languages
    - Vehicle Control using Pc mouse
    - Gravity settings
    - Option for sprites/smokes on off
    - Leap Motion Controller
    - Cruise setting
    - Auto camera settings on/off
    - Mouse sensitivity settings
    - Own keyboard/button assignment
    - Option for car replacing without repairing
    - Option for every physical behavior
    - Low Poly version of cars for settings
    - Pictures for Vehicle selecting window
    - Vehicle selecting window sorted by vehicle types
    - Controller dead zone settings
    - FOV settings


    Game additions:
    - Vehicle tracks (tanks)
    - Crash test dummy
    - Overview for damage of parts
    - Cryengine like, scripting engine (for missions or paths...)
    - Interactive environment (trains,moving cranes,falling rocks...)
    - Stunt challenges
    - More vehicle types (bikes, trucks...)
    - Weather
    - Trail terrain deformation (mud,dirt)
    - Different game modes
    - Different Vehicle types - Plane,Amphibious...
    - Ingame map changing
    - Multiplayer + splitscreen
    - Ingame tuning and painting
    - Interactive destruction tools (Hammer,Chainsaw,throwing rocks,glue...)
    - Unlockable specials / Achievements
    - Different car classes
    - Owned, tuned cars garage
    - Spawn Menu
    - Time of day changing option
    - In game video recorder
    - Replay Mode/Ghost Mode/Rewind ( to watch recorded playbacks or play again)
    - Cinematic mode and editable videos for in game records
    - Spike strips
    - Pedestrians/crashtest dummys
    - Animals
    - Steam release
    - Saving positions in maps for easy reset to a place you like to crash
    - Hardly editable AI
    - Minimap
    - Updater changelog after updates
    - Simple GUI for speed/RPM/gear
    - Map checkpoints
    - Rigid body Physics for some thigs
    - Ropes/Chains
    - In game vehicle/map downloader
     
    #1 KaLul0, Oct 27, 2013
    Last edited: Nov 27, 2013
  2. KaLul0

    KaLul0
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    Joined:
    Aug 3, 2013
    Messages:
    59
    Done!
    Hope you enjoy and find it kinda useful.:)
     
  3. Kamil_

    Kamil_
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    Joined:
    Mar 17, 2013
    Messages:
    691
    What's wrong with jbeam? It's not hard if you know what you are doing, and you don't want people who have no idea what they're doing making cars, a la RoR.
     
  4. SixSixSevenSeven

    SixSixSevenSeven
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    Joined:
    Sep 13, 2013
    Messages:
    6,960
    He didn't mention anything about JBeams? Or slidenodes actually, how can slidenodes be forgotten?????




    OP: The game is multicore already, might want to take that off list
     
  5. Kamil_

    Kamil_
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    Joined:
    Mar 17, 2013
    Messages:
    691
    All suggestions - Improvements - First one
    Slidenodes, yes!


    As for the editor tutorials, might be worth looking at Torque3D since the editor is straight from there. http://docs.garagegames.com/torque-...cumentation/World Editor/Basics/Overview.html
     
  6. KaLul0

    KaLul0
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    Joined:
    Aug 3, 2013
    Messages:
    59
    thx. next time please just send PM. So we don't spam here so much.

    i added slidenodes , although they were not in any suggestion forum.
     
    #6 KaLul0, Nov 27, 2013
    Last edited: Nov 27, 2013
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