Suggestions to better guide players down a certain route

Discussion in 'Content Creation' started by Jurrunio, Apr 28, 2021.

  1. Jurrunio

    Jurrunio
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    Joined:
    Sep 23, 2015
    Messages:
    146
    This is for "go from A to be B following checkpoints" type of scenarios.

    • Place checkpoints on intersections, biased to the road I want to lead players to
    This works for more simple routes, but complex ones are deemed unclear.

    • Add mesh-less signs (found them in the menu that pops up after F12)
    No-mesh error after updates
    AI traffic going through them is heavily distracting

    • Add meshed obstacles to block off the incorrect paths
    AI traffic doesn't see them and will crash into them, causing pile ups.

    So, any suggestions on what I could do? I don't know how to create custom objects, is learning it and adding it to my mod going to be the preferred way?
     
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