This is for "go from A to be B following checkpoints" type of scenarios. Place checkpoints on intersections, biased to the road I want to lead players to This works for more simple routes, but complex ones are deemed unclear. Add mesh-less signs (found them in the menu that pops up after F12) No-mesh error after updates AI traffic going through them is heavily distracting Add meshed obstacles to block off the incorrect paths AI traffic doesn't see them and will crash into them, causing pile ups. So, any suggestions on what I could do? I don't know how to create custom objects, is learning it and adding it to my mod going to be the preferred way?