Get your game to freeze again and then post your game log here (Documents > BeamNG.Drive > torque3d.log) It could be the actual freezing problem that is currently randomly happening on some maps (which is almost impossible to debug due DX9 limitation or something) They can get their pooper violated from a banana. If they would at least being honest and share a % of their Ad revenue with the original authors which are the one who put all the work in the things they post..meh :| I will just stop giving a damn, there are much worse problems at this world..
First of all, this really looks and drives nice. Unfortunately, I get this freezing problem too, perhaps because the map is too detailed for its size? Considering this is a 32bit programme which can only use 2GB maximum - correct me if I'm wrong - this could possibly be the issue. 8GB RAM, GTX 670, i7 3770k
You more than likely did something to a texture file/s when making your map. Torque doesn't like textures being used twice without attention to specific filepaths and names for each.
This map is pretty awesome and reminds me so much of the map from Far Cry 3 (with better physics of course). I can't be the only can I?
When i load this map it plays music. Only on this map. Even if i mute the in game sound so i cant hear the car or anything, i hear this annoying and loud as hell music. How do i get rid of this?
How did ypu do the really smooth camera angles in the video? And how did you drive the car while doing it?
This made me lose my sH*t ROFL. phahahaha. Nadeox1, you did it. Multiport mapping, I have yet to play, I am stoked through the roof by what is in store for you. Great looking work, impressive, thumbs up. Good bump.
Wish I Could Get this Map, The Only Problem is I don't have the Newer Version of BeamNG drive when I want to upgrade to the Newer version and THEN get this, So This is on hold for me to get :c
Be nice if this was in the mods section with the new installation feature that was added Have finally been able to get maps to work ingame because of that new feature doing it manually wasn't working.
I can't find what's wrong with the static cubemaps. They just refuse to work :| (generic 'failed to load' error in console) Anybody got some ideas?
Nope, sorry. I definitely don't have the idea that it might possibly work if you change the name of BNG_Sky_02_cubemap to BNG_Sky_02 in art\skies\materials.cs and replace the cubemap PNG files in art\skies\BNG_Sky_02\cubemap with the DDS files of, say, ECA. Truly drawing a blank here.