How many cars in beam.ng (maybe include for each vehicle) can a supercomputer handle? lag free? maximum? supercomputer:
No I worked it out to be around 70 cars at 15fps... bit in actuality, it wouldnt work Supercomputers are not designed to game on they are designed to do some awesome number crunching and do protein analysis and do weather simulations, you may think they would be awesome to game on but it would be a disappointment....
about 70 NASA Computers into one, i bet it could run 25 Forza's at once, and BeamNG With about 25 cars spawned and each game runs about 40 FPS (All a joke)
Something tells me BeamNG wouldn't run on these, that is, unless IBM has plans to release a pessima crash montage.