Released Super Stunt Track

Discussion in 'Terrains, Levels, Maps' started by mike22, Mar 5, 2014.

  1. pulley999

    pulley999
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    Re: Super Stunt Track 1.1

    ~90 FPS and the full physics blank, I think. I don't actually know how to check the physics blank.
    Shame you AMD guys don't have something like Shadowplay. :(
     
    #21 pulley999, Mar 11, 2014
    Last edited: Mar 11, 2014
  2. mike22

    mike22
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    Re: Super Stunt Track 1.1

     
    #22 mike22, Mar 11, 2014
    Last edited by a moderator: Oct 21, 2015
  3. Motovader72

    Motovader72
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    Re: Super Stunt Track 1.1

    Nicely done!

    It's my personal goal to make it around this bad boy...at least once. lol
     
  4. mike22

    mike22
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    Version 1.2 WIP

    Thanks, I've done two consecutive laps with the Bolide before. Version 1.2 will improve the chances of completing a lap because I'm smoothing out the rough spots that tend to damage the suspension.

    - - - Updated - - -

    Here's a decent run with the Bolide in HD. I completed the broken loop well here, but I snapped something on the last jump. It's hard to drive this track at half my normal FPS, but this video is a good demonstration.



    - - - Updated - - -

    I found a smoothing technique in Blender that suits the loops. They will be much smoother in Version 1.2.
     
    #24 mike22, Mar 11, 2014
    Last edited by a moderator: Oct 21, 2015
  5. Motovader72

    Motovader72
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    Re: Super Stunt Track 1.1

    Oops...bad post on my part.

    I was wrong. Can't delete. :eek:
     
    #25 Motovader72, Mar 11, 2014
    Last edited: Mar 11, 2014
  6. mike22

    mike22
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    Re: Super Stunt Track 1.1

    LOL, damn, now I wanna know what you said. Anyway, I just uploaded version 1.2. As always, it's a lot better than the preceding version.
     
  7. Motovader72

    Motovader72
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    Re: Super Stunt Track 1.1

    I thought the vehicle was spawning facing the wrong direction.

    I was trying to go around backwards. :eek:

    Downloading now. :cool:
     
  8. mike22

    mike22
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    Re: Super Stunt Track 1.1

    LOL, oh..
     
  9. mike22

    mike22
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    Re: Super Stunt Track 1.2

    My attempt at a start gate designed in the shape of a wave, LOL.. It looks like a dinosaur back.

    - - - Updated - - -

    Here's a video of version 1.3 WIP. Even I have trouble completing the track cleanly, but this shows some of the turns I smoothed, which enable you to drift seamlessly. It's a lot more fun. Before I smoothed them, there was little elevation differences where I fused the corners to the straights, which made your vehicle lose traction and speed when drifting around a corner. It would usually lead to your vehicle ending up in the sand if you didn't slow down drastically.



    - - - Updated - - -

    I just uploaded version 1.3. I'm satisfied with the track, so if I do release any further updates, they will probably be visual changes only.
     

    Attached Files:

    • BeamNG.drive.x86_2014_03_13_01_46_35_024.jpg
    #29 mike22, Mar 14, 2014
    Last edited by a moderator: Oct 21, 2015
  10. Binkey

    Binkey
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    Re: Super Stunt Track 1.2

    Which car is that? I don't remember seeing it on the forums.
     
  11. moosedks

    moosedks
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    Re: Super Stunt Track 1.2

    if i had to guess it's a forza mesh or something similar that one of the russian sites uploaded if i had to guess. It's a lamborghini something or other.
     
  12. mike22

    mike22
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    Re: Super Stunt Track 1.2

    It is a Lamborghini.. Gallardo.. I don't wanna say too much else because I don't know what I'm allowed to say about it. I don't know much about it beside the name of the guy who made it.
     
    #32 mike22, Mar 14, 2014
    Last edited: Mar 14, 2014
  13. pulley999

    pulley999
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    Re: Super Stunt Track 1.3

    Just downloaded 1.3 (been away from my system for a while) and it is a massive improvement over whatever version I was running previously. Completed a lap with the DSC Scarab stage 2 turbo preset on my first attempt! (completely bollocked up the loop though, got lucky ;)). It's graphically much more pleasing, and the roads are much less jarring to drive on.

    EDIT:
    After using a vehicle more prone to suspension jarring, it feels like some of the other concave ramps could benefit from the same smoothing method applied to the small loop.
     
    #33 pulley999, Mar 14, 2014
    Last edited: Mar 14, 2014
  14. mike22

    mike22
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    Re: Super Stunt Track 1.3

    Thanks, and I think I know what you're talkin' about. Are you referring to the bottom of the declines ? ( probably the first decline and the steep hill decline )

    And although they feel rough, vehicles don't get damaged from them, but I'll still see what I can do to make them less jarring.
     
  15. PieBucket

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    Re: Super Stunt Track 1.3

    What's the name of the car in the video? Awesome map by the way :D
     
  16. pulley999

    pulley999
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    Re: Super Stunt Track 1.3

    Basically everything on the map with a concave (bowl) shape, including some of the up ramps. They feel out of place with how smooth Loop 1 is now.
     
  17. mike22

    mike22
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    Re: Super Stunt Track 1.3

    Right, I smoothed all that out for the next release. I'm workin' on aesthetics now. I added a breeze and vegetation. I'm watching the FPS, so it doesn't take too much of a hit.

    - - - Updated - - -

    Version 1.31 WIP



    - - - Updated - - -

    Version 1.31 is available for download now. It's very likely this will be the final version since I smoothed everything out and added aesthetics.
     

    Attached Files:

    • BeamNG.drive.x86_2014_03_15_00_02_24_341.jpg
    #37 mike22, Mar 16, 2014
    Last edited by a moderator: Oct 21, 2015
  18. MultiGamerClub

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    Re: Super Stunt Track 1.31

    Some bug i keep getting:
    I can't load the Palm tree's or else its completely fine :)
     
  19. mike22

    mike22
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    Re: Super Stunt Track 1.31

    Do you mean the palm trees fail to load ? I need to know more detail about the problem because everything works for me.

    I think I see what's goin' on. It loads them from the industrial level, so if you don't have the industrial level, then the vegetation won't load. I'll look into this..

    I put together an archive that'll fix that for you.
     
    #39 mike22, Mar 16, 2014
    Last edited: Mar 16, 2014
  20. KiloHotel

    KiloHotel
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    Re: Super Stunt Track 1.31

    Really love this track, hope you plan on doing more. :)
     
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