Re: Super Stunt Track 1.1 ~90 FPS and the full physics blank, I think. I don't actually know how to check the physics blank. Shame you AMD guys don't have something like Shadowplay.
Re: Super Stunt Track 1.1 Nicely done! It's my personal goal to make it around this bad boy...at least once. lol
Version 1.2 WIP Thanks, I've done two consecutive laps with the Bolide before. Version 1.2 will improve the chances of completing a lap because I'm smoothing out the rough spots that tend to damage the suspension. - - - Updated - - - Here's a decent run with the Bolide in HD. I completed the broken loop well here, but I snapped something on the last jump. It's hard to drive this track at half my normal FPS, but this video is a good demonstration. - - - Updated - - - I found a smoothing technique in Blender that suits the loops. They will be much smoother in Version 1.2.
Re: Super Stunt Track 1.1 LOL, damn, now I wanna know what you said. Anyway, I just uploaded version 1.2. As always, it's a lot better than the preceding version.
Re: Super Stunt Track 1.1 I thought the vehicle was spawning facing the wrong direction. I was trying to go around backwards. Downloading now.
Re: Super Stunt Track 1.2 My attempt at a start gate designed in the shape of a wave, LOL.. It looks like a dinosaur back. - - - Updated - - - Here's a video of version 1.3 WIP. Even I have trouble completing the track cleanly, but this shows some of the turns I smoothed, which enable you to drift seamlessly. It's a lot more fun. Before I smoothed them, there was little elevation differences where I fused the corners to the straights, which made your vehicle lose traction and speed when drifting around a corner. It would usually lead to your vehicle ending up in the sand if you didn't slow down drastically. - - - Updated - - - I just uploaded version 1.3. I'm satisfied with the track, so if I do release any further updates, they will probably be visual changes only.
Re: Super Stunt Track 1.2 if i had to guess it's a forza mesh or something similar that one of the russian sites uploaded if i had to guess. It's a lamborghini something or other.
Re: Super Stunt Track 1.2 It is a Lamborghini.. Gallardo.. I don't wanna say too much else because I don't know what I'm allowed to say about it. I don't know much about it beside the name of the guy who made it.
Re: Super Stunt Track 1.3 Just downloaded 1.3 (been away from my system for a while) and it is a massive improvement over whatever version I was running previously. Completed a lap with the DSC Scarab stage 2 turbo preset on my first attempt! (completely bollocked up the loop though, got lucky ). It's graphically much more pleasing, and the roads are much less jarring to drive on. EDIT: After using a vehicle more prone to suspension jarring, it feels like some of the other concave ramps could benefit from the same smoothing method applied to the small loop.
Re: Super Stunt Track 1.3 Thanks, and I think I know what you're talkin' about. Are you referring to the bottom of the declines ? ( probably the first decline and the steep hill decline ) And although they feel rough, vehicles don't get damaged from them, but I'll still see what I can do to make them less jarring.
Re: Super Stunt Track 1.3 Basically everything on the map with a concave (bowl) shape, including some of the up ramps. They feel out of place with how smooth Loop 1 is now.
Re: Super Stunt Track 1.3 Right, I smoothed all that out for the next release. I'm workin' on aesthetics now. I added a breeze and vegetation. I'm watching the FPS, so it doesn't take too much of a hit. - - - Updated - - - Version 1.31 WIP - - - Updated - - - Version 1.31 is available for download now. It's very likely this will be the final version since I smoothed everything out and added aesthetics.
Re: Super Stunt Track 1.31 Some bug i keep getting: I can't load the Palm tree's or else its completely fine
Re: Super Stunt Track 1.31 Do you mean the palm trees fail to load ? I need to know more detail about the problem because everything works for me. I think I see what's goin' on. It loads them from the industrial level, so if you don't have the industrial level, then the vegetation won't load. I'll look into this.. I put together an archive that'll fix that for you.