Current progress as-of 7/26/2017 is 13.5 of main route 129 is COMPLETED and most the hill-sides are neatened up as well. I haven't put the forest in, or the rest-stop area, or overlooks etc in yet. The dams aren't built yet either, nor is any water except the water plane itself (map-surrounding water). The AI route on the main route works almost perfectly and has over 200+ miles of testing. An i7 4790k with a sufficient graphics card (to run a heavily forested map) will be able to run the player vehicle and 9 other AI vehicles so long as you don't hit a RAM limit (this is with ALL cores @ 4.4ghz, on my delidded 4790k, it's a bit of a pig and on air cooling, so it's not going much higher than 4.4). The finished map should look something along the lines of these four pictures! Just a sample of something much closer to what the final product will look like, and yes, the forest floor is brown with dead leaves. Another corner (yes it's a different one) Added a little undergrowth as is typical for next-to-the-road stuffs Another turn with forest and a little undergrowth here (OLDER stuff below) Never-seen-before-completely-unfinished-work (WOW!!!) That grey stuff will be a large river with damns, falls and such, the grey is merely stone when seen from very very far away. This will be mostly all forest here. I've managed to be able to fit the whole Tail of the Dragon into Beamng.drive's terrain here, any more and it would have lost it's accuracy too much. I've yet to carve in the roadway (yes, this will be a toughie), but the added benefit here is I live less than 2 hours drive from this place, so I can go check it out anytime. The southern end of route 129 extends about 1 (road)mile south of the TAIL OF THE DRAGON stop. The northern end of the route extends about 1.5~2 miles north of the north-end of where the Tail of The Dragon route ends at Housley Drive, the end-point on the map here is about a quarter-mile north of the Tabcat Creek bridge. There will be roughly 2/10ths of a mile on each end cut-off to preserve the immersion so you don't drive off the edge of the map into the skybox, ARGH. This uses East Coast USA as a base, and will use that forest/buildings as needed. I already have all the roadway textures I need, and will add more as I see fit (not that I should need more). It will feature the main route (as shown on this picture at the bottom), with it's 300-something turns, and such, which you can read about here, via Roadtrippers.com : https://roadtrippers.com/stories/tail-of-the-dragon?lat=40.80972&lng=-96.67528&z=5// If anyone would like to see the TREE OF SHAME or the TAIL OF THE DRAGON building itself (or it's large statue of a dragon), please make these models and send them in! I may be able to make the building itself in time. It may or may not make the 1st version of the map. Going to smuggle in Ouerbacker's original motel prop from Nevada Interstate to use as the motel here, since I've already made use of it once. This map is a 4k terrain with a square size of roughly around 2 meters (map size 8km x 8km), give or take a small %, I will adjust as needed. I will try to get the surrounding mountains in as a skybox, but no promises here (I downloaded a terrain for it, I will try to put it in for added realism at some point). A portion of the terrain on the NE corner of the map has been removed to help with rendering speed, as I won't bother including it when it's MILES from the nearest roadway. The map size is roughly 5.1 miles x 5.1 miles of terrain. I will try to keep this nice and FPS-friendly where possible, but realism comes first and foremost, otherwise, go play OUTRUN or TOP RACER2/TOP GEAR 2 or something :x If you have any suggests, let me know, just keep in mind I've only done what is here because adding more to it would reduce the ability of the game to be able to accurately render what is a windy roadway with lots of banking and twists and turns. If it was a highway, I wouldn't mind losing a little bit of detail on the square size vs the expanse of the map gained. It's a little bigger than Nevada Interstate but smaller than So-Cal Interstate maps, in size. It won't have nearly the volume of roadways that those do either. This will have what it has, that is it. No loop roads, no nothing. This is merely 'Tail of the Dragon' route and that is all. This is the most-requested route I've heard of, by fans of my maps. You can rest assured this will be high-quality and will look beautiful when it is completed, and should also not take me a terribly long time to do this either - compared to my other maps. NO MESH ROADS, just decal roads, as always with my maps. There will be signs, the common ones and the 'welcome to Tennessee' and 'Welcome to North Carolina' signs too. No traffic signs will be present. I will try to keep this as small of a download as possible, by omitting resources I do not need. If your computer can run ECA (East Coast), It *should* be able to run this. I will try to keep it functional for those with less than 8gb of system RAM but I can make no promises in this department especially on Early Access things such as Beamng.drive. Work on my other maps will continue, I just wanted to get this map underway as it won't take nearly as long as they will.