Solved Textures. Again

Discussion in 'Mod Support' started by alex hart, May 13, 2018.

  1. alex hart

    alex hart
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    Hi, sorry for all these threads but I'm having more issues with textures. I'm trying to make a rhd hopper. I've flipped the dash in the jbeam file, but now I can't work out how to get the textures to show. Any help would be appreciated as usual.
    --- Post updated ---
    its somehow fine now and I'm not sure why :D
    --- Post updated ---
    the dashboard now spins constantly on top of the vehicle. :(
     

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    • screenshot_00135.png
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  2. QUANTUM0

    QUANTUM0
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    Can we have a picture?
     
  3. alex hart

    alex hart
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    it seems to have a mind of its own
     

    Attached Files:

    • screenshot_00136.png
    • upload_2018-5-13_16-51-32.png
    • upload_2018-5-13_16-51-54.png
  4. QUANTUM0

    QUANTUM0
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    Peculiar. I have a similar issue with my van. However I have got the object to move. I did it by changing the “Position: x, y, z” values in the jbeam. However that will take a while to get right with the dash. I think there is another way. Before you export from Blender press crtl a and apply location rotation and scale then export with modifiers applied (Quote: Keys). Although I can’t stop it moving :/
     
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  5. alex hart

    alex hart
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    hmm I'll try that later and get back to you, moving the dash in the jbeam makes the textures disappear though.
     
  6. AgentMooshroom5

    AgentMooshroom5
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    I believe the spinning is because it doesn't have some stuff applied in blender. Can't remember the name but it's accessed through CTRL+A in object mode. Apply all the options and it shouldn't spin around anymore.
    EDIT: Ninja'd...
     
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  7. QUANTUM0

    QUANTUM0
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    Yeah that’s why I was talking about. I haven’t tried it myself though. I probably should though, it might fix my problem
     
  8. AgentMooshroom5

    AgentMooshroom5
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    I've had the problem before with stuff spinning around and it does fix it. Not sure if this is the same problem as this, though.
     
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  9. QUANTUM0

    QUANTUM0
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    I think it is. Other people have had similar issues to this and it has fixed it
     
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  10. alex hart

    alex hart
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    no more spinning, so thats great, thanks for the help :D

    also textures are now gone once again :(

    upload_2018-5-13_17-20-41.png
     
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  11. QUANTUM0

    QUANTUM0
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    God you can never win can you. How did you fix textures the first time? Try doing that again and applying ctrl a location rotation and scale. If that doesn’t work, I’ve got another idea, but I’m out at the moment and probably won’t be back till 7 to show you what I mean as I can’t describe it

    EDIT: Have you applied edge split? Cause it doesn’t look like it in your blender screenshot
     
  12. alex hart

    alex hart
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    I removed the code from the jbeam file that flipped the dashboard and the textures went back to normal last time, but this time I really don't know as its already gone. Heres what I removed last time btw:
    {"scale":{"x":1,"y":1,"z":1}}],
     
  13. Kingcreeper

    Kingcreeper
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    This has happen to me before.
    Just change the name of _mail to the name of your file
     

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  14. alex hart

    alex hart
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    omg thank you. I will credit you for sure. What did you do to fix it? if you don't mind me asking.
     
  15. Kingcreeper

    Kingcreeper
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    It's complicated.
    I cut the mesh in half.
    For each half I mirrored it.
    I apply the modifier.
    Then delete the other non-used half and then join the two meshes.
    I hope that's understandable
     
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  16. Occam's Razer

    Occam's Razer
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    At a glance, I'd say the normals are inverted. Enter edit mode with the dash selected, press A as many times as it takes to select all of the verts/edges/faces, and hit CTRL+N.
     
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  17. Iro

    Iro
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    whenever using ctrl+a on an object w/ a scale of -1 (on any axis) the faces become inverted
     
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  18. alex hart

    alex hart
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    thanks everyone for all your help and advice, I'm sure it will make me a better modder as a result. :D
     
  19. QUANTUM0

    QUANTUM0
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    Sorry I forgot yesterday. I’ll show you at about 16:15 today
     
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  20. QUANTUM0

    QUANTUM0
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    My long-waited and probably bad idea is to press this and select "hopper_interior". Sometimes you just need to remind blender what the texture is meant to be
     

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    • alex.png
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