Textures and UV map problems.

Discussion in 'Content Creation' started by Rainvest, Feb 21, 2017.

  1. Rainvest

    Rainvest
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    1,902
    My headlights and taillights on my ugly Roamer are black. So is the fender and the bottom below the grill. Missing textures on the knobs and center mirror. It's probably UV maps.

    And the front bumper moves around freely when driving. How do I fix that?

    I don't know if anyone would want to take a look but I'd be glad if someone did.

    screenshot_00291.png screenshot_00292.png screenshot_00290.png screenshot_00288.png

    I moved it here instead of mod support. Sorry for 2 threads.
     

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  2. ✖BETONOMESHALKA✖

    ✖BETONOMESHALKA✖
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    You should open .dae file in Blender, choose bumper, then press Ctrl (left) + A, after that you will see a window, where you must choose "Location", then "Rotation and Scale". Your 3D coursor must be in null coordinates. It will fix the problem with flying bumper.
    Textures on headlights and taillights you can change in Material Editor (F11).
    I hope my tips will help you :)
     
    • Informative Informative x 1
  3. Nadeox1

    Nadeox1
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    BeamNG Team

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    Check your UV Maps.
    Looks like you broke them while editing the mesh.

    For the knobs, make sure the material they are trying to use actually exists.
     
  4. Rainvest

    Rainvest
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    So do I unwrap them and export the UV map? I really need practice on UV maps :p
    re.png
     
  5. Nadeox1

    Nadeox1
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    BeamNG Team

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    No..
    Open the diffuse texture of the roamer body, you will see it has to match exactly the original one.
    Having to re-do an entire UV is very rare.
    I suggest to start over, as you probably broke the UV of those parts.
     
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