Discussion in 'Content Creation' started by sky-man-dan, Jun 1, 2020.

  1. sky-man-dan

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    Jul 19, 2016
    Hi all.

    So when i create custom textures for vehicles in beamng, it all looks fine. But I cant get the normal map to show under the texture. I put the normal map in the file and create a line of code for the normal map in the materials.cs file but no matter where I put the normal map code in the materials.cs file the normal map does not work.

    Is it possible to use a normal map on a custom texture?

    If so how?

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