Hi all. So when i create custom textures for vehicles in beamng, it all looks fine. But I cant get the normal map to show under the texture. I put the normal map in the file and create a line of code for the normal map in the materials.cs file but no matter where I put the normal map code in the materials.cs file the normal map does not work. Is it possible to use a normal map on a custom texture? If so how? Thanks...