That's rude, imaging investing many hours to work on something and then getting all of your efforts obliterated due to a leak. --- Post updated --- When it's added to all default cars?
Breaking News: Florida man refuses to pay because he's broke decides to share with everyone his useless opinion saying "Paid? Snore... Waiting4inevitableleak."
Made a realistic reskin of CHD 2.0. Based the photographic target used by a few facilities such as ADAC, DEKRA, Idiada, etc... Won't release nor share without CrashHard's permission! Great mod by the way, waiting for more cars to be added.
Nice, we can hold off any release until the mod is done and I release it, and can release this reskin if people want to have the photographic target variant instead
It would be cool if the new dummy was overall skinnable and people would be able to make their own skins for it, I would make it look like the old dummy mod for example, or make a police dummy because why not
New update to the CH Dummy Mod. - Added the CityBus. (was a bit more work to get it done) - The mod is now skinnable/and colorable. Many thanks to Agent_Y Media and link to try out the mod in the first post. I have no idea how to make it skinnable or coloreble with the new material/texture system (I did try at the start of this new mod, but had to give it up)
What did you have problems with exactly? I can help if you want, I managed to make my Mr. Beam mod colorable and skinnable with PBR so I think I could do this too, similar thing
I know 3d modeling and J-Beaming, not much else Can I maybe send you a stripped down version of the mod, and you can see what you can do to make it skinnable/colorable. if/when you have some time?
I added a skin slot to the driver dummy (affects both dummies, they would need separate materials to change this), and 4 sample skins aside from the normal one. 3 of them are colorable with palette 1, 2 and 3, the logo in the middle and black parts are not affected. I tried making the dirt not colorable but I don't think it's possible so easily, it would need some transparency and multiple layers like the Safari skin on the bus. To make areas of the skin colorable, paint them with the proper color on the palette textures (the non-colorable parts of the palette have to be transparent) and change the same areas on the decals texture to white. The 4th skin just replaces the textures of the body and head with modified ones, you can make other skins based on it easily. Just be careful with the naming in the materials file. And in this version I also fixed some console warnings (only the ones that don't ruin any behavior in Jbeam) so it should be a bit less laggy overall.