How do i put the mod into game folder, on your tutorial guide its says i should put into mods folder but i dont have one, if i click in the repository mods in game and where they are installed it doesnt open any folder, i have legit steam copy
I have been working a bit on the crash test dummy for the cars. - Have added the hip and shoulder joints from the standalone dummy, and I hope the hips will stop inverting in big crashes or when the dummy flies out of the cars. This is released for the Channel Members only for now This is some big changes for the mod, and I need some feedback if I should keep it or go back to the old way. Remember to Clear Your Game Cache before you use this new version. --- Post updated --- Hey, I have updated the first post with the car list, but here you go: - Autobello Piccolina - Autobello Stambecco - Bruckell LeGran - Bruckell Bastion - Burnside Special - Cherrier Vivace - Cherrier Tograc - Civetta Bolide - Civetta Scintilla - Gavril Bluebuck - Gavril D-Series - Gavril Grand Marshal - Gavril H-Series - Gavril Roamer - Gavril T-Series - Ibishu Covet - Ibishu Hopper - Ibishu Pessima (1996) - Ibishu Pigeon - Ibishu Wigeon - Soliad Soliad - Sandstorm Performance Dunekicker - Wentward DT40L - 2022 Procyon Centauri (Mod) - Cherrier Picnic (Mod)
As soon as I get some more feedback from the members, and fix some of the feedback I have gotten already. stay tuned. and when I update it too you all, just put the feedback here as well.
Because version 0.28 was released recently, most, if not all, of the supported official content vehicles will need to be tweaked a bit. For the most part, the update brought over openable panels to the rest of the vanilla vehicles. Similar to the bug report I provided with the Cherrier Picnic a few months ago (which was since fixed in an update), the body part that supports the dummies is not fully compatible with the openable panels (doors, hood, trunk/tailgate). In addition, it would be a good opportunity to add dummy support for the refreshed 800 Series and K-Series. I think you are already aware of the recent update by this point, but it's still worth mentioning just in case. Even if it will take a while, thank you for taking the time to update the dummy mod
Big update for the CHDummy 2.0 (Game update 0.28) - Updated the hips and shoulder joints for the dummies (Better movement) - Made the dummy legs able to break into more parts in hard crashes - Added some collision triangles between the torso and pelvis - Added 8 Cars - ETK 800 Series - ETK K-Series - ETK I-Series - Gavril Barstow - Hirochi SBR4 - Hirochi Sunburst - Ibishu 200BX - Ibishu Miramar If you are having trouble with this new update, always clear your game cache.
I'd like to make mention of this before/after clearing cache Before clearing cache: dummy on default d-series variant After clearing cache: dummy on default d-series variant This should also be worth mentioning, the body colliders Interiors were opened and collisions added for 0.28, maybe there's some confliction here?
Thank you for the feedback, there are so many chances in this update, I will look into this. If you find anything else like this please let me know.
So from what I tested, I looked at all the vehicles that have the dummy (I'll also help try and narrow down specific vehicles with issues and put it at the bottom of this post) , something spotted is on the H-Series its missing steering wheel and odometer has no texture It also lacks functionality of doors and hoods while the triggers do exist But the roamer on the other hand has its steering wheel and just the odometer is missing texture, also the doors function but the hood release trigger is missing This could be on my end, after this is posted im going to deep clean cache again and remove some mods to see if it fixes it but for now im going to leave the stuff above out of the list below. also again its interior colliders remain the old colliders like the d-series but oddly no issue as bad as the d-series List of vehicles that seem to be ok, the bodies interior collisions are opened (no collider blocking the open doorway new as of 0.28) and the doors hood and trunk are functioning: Stambecco note: (Same as Rockbasher) Piccolina note: (Same as Rockbasher) Bastion 800-Series I-Series K-Series Gavril Barstow G Grand Marshal (Consider the note below) Gavril T-Series Hirochi SBR4 Hirochi Sunburst Ibishu 200BX Ibishu Covet Ibishu Miramar Dunekicker note: (Same as Rockbasher) Rockbasher note: (Uses CHDummy name instead of The CHDummy 2.0) Wentward DT40L note: (Same as Rockbasher) List of vehicles with minor issues as listed: Gavril Bluebuck (Read note below list. but as for triggers the hood release has no function and the doors do not open, they want to but collide with something) Gavril D-Series (Well this one started this post lol. But door triggers don't work and the hood latch trigger is missing also body interior collider is closed) Gavril H-Series (All doors lack functionality except the cargo bay doors, hood latch trigger missing, closed interior cabin collider) Gavril Roamer (Hood latch trigger missing, closed interior collider) Ibishu hopper (It has opened interior but the hood release latch trigger is missing) 1996 Ibishu Pessima (It has its door functionality and hood release trigger but the interior is not opened) Ibishu Pigeon (Same as the Pessima, door and hood release but closed interior collisions) Ibishu Wigeon (Wigeon lacks a hood release by default but its doors do not have triggers to open) Soliad Wendover (Same as the Pessima except its just the interior collision thing) Dunekicker (This vehicle is fine but something I'm speculative about is it uses the dummy just called CHDummy as does every vehicle in this list) Bruckell Legran (Same as the Wendover) Cherrier Vivace (Same as the Legran) NOTE: The Gavril bluebuck in 0.28 did not receive a opened interior body collider so the dummy mod of course has the same closed collider for the interior but if this changes in the future and the interior does become opened and they add interior colliders its safe I think to remember stuff like triggers may/may not break again or something else. Please note this could be the same for the Grand Marshal, Pessima, Legran, Vivace, T-Series (no door functionality at all yet in game, possible remaster but speculation) I have also noticed some vehicles have different type of dummy's some named The CHDummy 2.0 and others named Body for CHDummy but unsure if its just for shortening the part list or its an old dummy Sorry if this post is overwhelming, figured why not go all out and help check all vehicles to make it a bit easier and see what's up, hope this all helps
Thank you so much for the in depth post, really appreciate it. I have fixed the Pickup, working on the Roamer now. - Many of the cars I have not updated with the odometer yet, so it is not on your end. - the hood released button is under the interior file, so yes that surly need updates on many of the cars. (I noticed when working on the roamer) - The dummies are the same, I just came up with newer names for the updated car bodies. (The Latest is: "CarBody" For The CHDummy 2.0) I will keep coming back to your post here as Im working on updating the cars. Again thank you for the feedback, it is very helpful.
̶W̶a̶n̶t̶e̶d̶ ̶t̶o̶ ̶c̶o̶m̶e̶ ̶b̶a̶c̶k̶ ̶w̶i̶t̶h̶ ̶a̶ ̶q̶u̶e̶s̶t̶i̶o̶n̶,̶ ̶w̶a̶s̶ ̶t̶h̶e̶ ̶d̶u̶m̶m̶y̶ ̶r̶e̶m̶o̶v̶e̶d̶ ̶f̶r̶o̶m̶ ̶t̶h̶e̶ ̶s̶c̶i̶n̶t̶i̶l̶l̶a̶,̶ ̶b̶o̶l̶i̶d̶e̶ ̶a̶n̶d̶ ̶b̶u̶r̶n̶s̶i̶d̶e̶ ̶s̶p̶e̶c̶i̶a̶l̶?̶ Cancel that, as soon as I asked I already found it just looked under the wrong part list --- Post updated --- I've come back again with more stuff. So the Bolide's interior cabin is closed off with its collisions and the floor latch doesn't function since the frunk automatically opens and does not close, the engine deck hatch works however. The Burnside Special has the same case with the Blue Buck, They might decide to open its interior collision in the future. as for any problems there aren't any, all its doors and triggers work ok and the Scintilla the same seems to occur as the bolide, no frunk latch and by default hasn't been given an open interior collider yet. That's it, apologies for forgetting those three I had a feeling something was missing in the list
Thank you for adding the last ones there. The burnside I made my own collidable interier and open front door openings.
I would like to know if there is any automatic way of spawning AI cars with the Dummy, i looked around for answers a bit but i could not find anything.