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The original car textures

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by Cristinel, Apr 26, 2014.

  1. Cristinel

    Cristinel
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    Joined:
    Dec 31, 2012
    Messages:
    7
    Does anyone know how to get the original car textures from this pictures?

    I tried for the Gavril Grand Marshal by changing the fullsize_c_alt.dds with fullsize_dirt.dds but I get it shiny or very dark brown
     

    Attached Files:

    • hatchside (1).jpg
    • ibishuwheels1.jpg
    • pickupside (1).jpg
    • fullsizeside.jpg
  2. destroyer8769

    destroyer8769
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    Joined:
    Dec 9, 2013
    Messages:
    550
    yeah, they look amazing, the game certainly looked better on cry engine 3, but T3D has better physics and performance so...
     
  3. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    Interesting, look amazing...
     
  4. destroyer8769

    destroyer8769
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    Dec 9, 2013
    Messages:
    550
    I was mainly meaning the graphics in general, those cars are like that on cryengine 3
     
  5. gmaksi83

    gmaksi83
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    Joined:
    Aug 5, 2013
    Messages:
    348
    I have identified and solved
    screenshot_00187.jpg screenshot_00188.jpg
    screenshot_00189.jpg screenshot_00190.jpg

    Before
    mapTo = "hatch";
    //diffuseMap[3] = "vehicles/hatch/hatch_dirt.dds";
    //normalMap[3] = "vehicles/hatch/hatch_n.dds";
    //diffuseColor[3] = "1.5 1.5 1.5 1";

    After
    mapTo = "hatch";
    diffuseMap[3] = "vehicles/hatch/hatch_dirt.dds";
    normalMap[3] = "vehicles/hatch/hatch_n.dds";
    diffuseColor[3] = "1.5 1.5 1.5 1";

    The rest of it PostFX:D
     

    Attached Files:

    • screenshot_00184.jpg
    • screenshot_00185.jpg
    • screenshot_00186.jpg
    #5 gmaksi83, Apr 26, 2014
    Last edited: Apr 26, 2014
  6. Davidbc

    Davidbc
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    Joined:
    Mar 20, 2013
    Messages:
    1,332
    What? no... quite the opposite actually. Physics are the same, it has nothing to do with the graphics engine, and performance I'm pretty sure CE3 has way better performance, with Dx11 and its lower cpu overhead, that means the cpu is less needed to handle graphics and it can dedicate more power to calculate physics. Plus the better graphics.
     
  7. destroyer8769

    destroyer8769
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    Dec 9, 2013
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    550
    i wonder why they changed then?:confused: (no sarcasm)
     
  8. SixSixSevenSeven

    SixSixSevenSeven
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    Sep 13, 2013
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    6,958
    This has been covered a million times. Lets say TDev worked for a company using cryengine for 5 years. The amount of money he would earn in that 5 years would be less than the cryengine license for 1 year. T3D is open source under the MIT license, TDev and estama are even contributing to the T3D code.
     
  9. destroyer8769

    destroyer8769
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    Joined:
    Dec 9, 2013
    Messages:
    550
    Ahh okay, thanks, I thought I had heared something like that before, but I wasn't sure.
     
  10. Autofan

    Autofan
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    Joined:
    Jun 26, 2013
    Messages:
    470
    Thanks for showing how this is done, the cars look great. :D
     
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