It was watching Gran Turismo Sport videos that brought this up, but there is no GT Sport thread here so I had to make a new thread. The one thing that is really ticking me off right now is what I like to call "orphan cars" - cars with no real competition in-game that just sort of... sit there, not fitting in. I'm not even talking about things like the occasional luxury sedan in a racing game; even if it's the only one in its game, it is at least still a passenger car and can compete on reasonably equal terms with the smaller, lighter cars given enough power. I'm talking about where you have an entire car list full of sports cars, supercars, sport sedans, hot hatches, and so on, and then... truck. Not a sport truck like the Ford Lightning or Chevy Silverado SS, not even a normal truck, a Ford Raptor. In a game based almost entirely around racing on pavement, in which rallying seems to be about as marginalized as is usual in a Gran Turismo game, at least if the videos posted to YouTube are to be believed. It could have served as a springboard to bring trophy truck racing to Gran Turismo, or otherwise finally give dirt racing the attention it deserves in GT, but instead it just sits there as an orphan car with no racing versions and no direct competition in-game. Same with the 1960s Le Mans cars that just get stuffed into Group X with the VGTs, rather than in a proper "classic 5000cc prototype" class. Then they keep adding more road cars without any attendant Group 4/3/B versions, and not that it's technically a bad thing as I do hope to see these new, better cars and models in an eventual GT7 (which I hope they come up with quickly, now that they're about to nuke the GT6 servers despite the lack of a proper successor), but given that the game's tuning system has replaced actual engine upgrades with simple power & weight sliders, well, having a bunch of road cars operate under such a system seems wrong to me because I'm just that OCD. There's so much they could add to the sanctioned-racing side of the game - trophy trucks, a "Group A" class to fit in below the current "Group B", more classes to account for the variety of vehicles in the game that don't really fit anywhere, but instead I get the distinct impression that all the proper racing vehicles and classes that are ever going to be in the game were there at release, and they're just going to keep adding more orphan cars and more road cars that will be subjected to a simplistic, incomplete tuning system instead. Joke cars fall under the same category. See: the Isetta and Supervan in Forza and the Microbus in GT. Not only are they orphans with few or no similar cars around, they're also so slow or so goofy that they can't be taken seriously as a class of themselves either. Some can be saved with tuning depending on the game, but some, like the Isetta and Supervan, will always be inherently annoying even when I don't even have the game in question, just based on the possibility that I might buy it someday, and they're eating a car slot that could have been spent on something that was actually worth buying. Beyond that, the only thing that really annoys me on this level is "permanently missable content" - pre-order DLC, "season pass" exclusives that you can only get if you have the season pass by a certain date, DLC getting pulled off the market, and so on, mainly because, due to my financial state, I'm often several years behind on getting new consoles and games. There are two cars I'll never be able to drive in NFS HP2010 because I didn't originally think I'd be interested in an NFS without customization. If I ever decide to "fill in the blanks" by getting a used X360 and the original Forza Horizon, well, between the pre-order BS, the time-sensitive season pass BS, and all the DLC getting pulled down anyway, I'm guessing that's about half the cars I'll never be able to drive without committing several federal felonies.