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Tires too slippery? D.I.Y. more grip

Discussion in 'Utilities and programming' started by ariluggaz, Aug 7, 2015.

  1. hunter_v

    hunter_v
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    Where is the download link?
     
  2. Scepheo

    Scepheo
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    Nowhere. It's called "Do It Yourself" for a reason.
     
  3. hunter_v

    hunter_v
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    What file do i unzip
     
  4. G-Farce

    G-Farce
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    The lack of grip is due to the damage model, everything bounces. In other games they do not have the car bouncing all over the place.
     
  5. Instant Winrar

    Instant Winrar
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    Not all other games simulate suspension, they emulate it.
     
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  6. G-Farce

    G-Farce
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    Valid. I still say that is the reason why we feel like we have no grip, when the tyres have grip but we cannot use it due to bounciness of the whole car flexing every microsecond. Something like 2000 times per second and we still feel lack of grip? absolutely mental.
     
  7. amarks240

    amarks240
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    this. forza motorsport has convincing looking suspension but its absolutely faked.
     
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  8. Kilocraft

    Kilocraft
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    I only opened this page to ask a question: where can I find the wheels.jbeam files for the sbr? Thanks for answering!
     
  9. Nadeox1

    Nadeox1
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    BeamNG.Support
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    BeamNG.Drive/Content/Vehicles/Common/Tires
     
  10. Kilocraft

    Kilocraft
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    thanks, but which ones are for the sbr?
     
    #30 Kilocraft, Aug 10, 2016
    Last edited: Aug 10, 2016
  11. CreasingCurve

    CreasingCurve
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    you have to find the spot in the Jbeam that has the name of the tyres that you want to change ingame. for example 255/40/19 sport compound tyre
     
  12. Kilocraft

    Kilocraft
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    Thanks
    --- Post updated ---
    Thanks
     
  13. (GNG) [S.PLH] wearyNATE15

    (GNG) [S.PLH] wearyNATE15
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    Tires do seem a bit unrealistic. My grandma has a car similar to the sunburst (both fwd, have traction, etc). They have the same tires and size wheel and stuff, and i push the throttle 50% on it and it doesnt spin. I get a engine with about the same power, push 50% (i have a g27 wheel so i can simulate it) and it looses grip with traction. Then i take a turn at 40 (not sharp) in hers and no slide. I go in the sunburst at the same ammount for the turn, same speed, and go into a tree.
     
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  14. NickMsiGaming

    NickMsiGaming
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    I own a stage 2 supercharger Barstow with the biggest engine and i need some way to keep my car under control when i am not dragging.Also the drag wheels dont look good!Have any ideas?
     
  15. ORIGIN4LFluffy

    ORIGIN4LFluffy
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    Have you considered NOT flooring it?
     
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  16. rick harrison

    rick harrison
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    Yea most people drive with a key board thus limiting the control. Then kids think cars aren't grippy since they got the most powerful car and are try do some nfs bullshit
     
  17. NickMsiGaming

    NickMsiGaming
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    Yea I dont floor it and my driving experience with it was getting really boring after going on half throttle in slidy circles everywhere.And yes it cant go in a straight line...
     
  18. ORIGIN4LFluffy

    ORIGIN4LFluffy
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    Well, then you're plumb out of luck. Have fun trying to drive something -That's meant to be used with tires the size of Texas, I might add- on normal street wheels. Grip isn't gonna happen unless you find an all-powerful genie and wish for magical tires or feather the throttle like your life depended on it, which it very well might.
     
  19. lukerules117

    lukerules117
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    Just drove a lap around hirochi raceway with the nightsnake(stage 2 supercharged barstow on racing(not drag) tires) on keyboard with little to know effort, yes it has enough power to spin its wheels in 3rd but it isnt hard to control, I'd go as far as to say its easier to manage than the base model covet.
     
  20. gigawert

    gigawert
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    At least BeamNG has a better sense of speed than Live For Speed, where 75 mph seems like barely 40.
     
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