there is no fence at the intersection of the Shuto Expressway No. 3 Shibuya Line, the Shuto Expressway No. 4 Shinjuku Line, and the Shuto Expressway Inner Loop Line, so you can enter. It's dangerous, so could you please put up a fence?
Nah these fences are ugly. You know what? There should be two version of this map, one with and one without them
Those fences also weren't there in the AC version at the time because they added Shibuya and Shinjuku shortly after, I'm guessing they either didn't notice or didn't bother adding them
That could be it. I'll check this really quick Thanks! --- Post updated --- Ok, I've tested it out. It was because of Mesh Quality. It works perfect on "Normal" setting. Thank you very much!
C1 Shuto 2024 update is finally here. Well it was supposed to be 2023, but I honestly forgot to finish it and last week my friends reminded me how broken it actually is. So yes, I decided to finish it before I forget again. Changelog: Reworked materials Added animations Added night variants of many materials Added image sequences for some materials Adjusted energy of emissives Changed markings transparency Improved asphalt material to make it less monocolored on settings lower than Ultra Fixed transparency issues in the Mirai area Removed unused materials to free up ram Rewritten and updated lua Added new weather conditions Added thunderstorm support Added clear weather with wet roads Rewritten dynamic lights code Fixed crash on level change/game closing Fixed lua unloading on level change Fixed lights lagging on slower cpus Removed clutter from imgui app Imgui app is now hidden if not in escape menu Fixed a bug that prevented hiding imgui window in big map and photomode Added support for day/night material switching Added support for waypoint_data format Added support for more weather settings Added support for skyboxes during the day Added support for tunnel cubemaps Added support for additional lights effects Improved speed camera code Fixed a bug where changing weather would break fog color Updated settings format to make it more future-proof Added additional light effects Added new rain effects Added custom-made rain particles Added custom rain sounds for thunder weather Added HDR night cubemap Added missing water in some areas Added new license plates by @AgentMooshroom5 Added environmental reverb to the level Added Right-hand drive road rules support Added tuning workshop with garage mode support Added missions Added Garage 2 Garage missions by @Kolas Added Time Trials by @Leo Zieger Optimized texture sizes to reduce vram usage All data textures are now using BC4 only Optimized all meshes and improved LOD bias to reduce popping-in Updated environmental maps Updated sky and fog settings Updated map requirements Updated all lights on the map to improve appearance and performance Fixed white decal roads on low settings Made sure Apshalt is slippery Removed fog in big map view Reverted models to standard Collada format to prevent compatibility issues Reworked level ambient sounds Improved overall map performance by 80% (depending on a hardware configuration and game settings) Updated map info Cleaned up map files to lower filesize Download in the first post: