Released Tokyo's Shuto Expressway - Metropolitan Expressway

Discussion in 'Terrains, Levels, Maps' started by Ezo, Mar 4, 2019.

  1. Litemik18

    Litemik18
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    yeah yeah i got it now
     
  2. Mk4tr

    Mk4tr
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    this mad f.ucking good
     
    • Agree Agree x 1
  3. BylemTu

    BylemTu
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    Hey! Everyone is counting on you :)
     
  4. Peterkragger_PL

    Peterkragger_PL
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    I have an idea. I don't know if it's possible but I'd like to see toggleable dead-end barriers
     
  5. Hizombiec1

    Hizombiec1
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    there is no fence at the intersection of the Shuto Expressway No. 3 Shibuya Line, the Shuto Expressway No. 4 Shinjuku Line, and the Shuto Expressway Inner Loop Line, so you can enter. It's dangerous, so could you please put up a fence?
     

    Attached Files:

    • 2024-02-26012958.png
    • 2024-02-26013113.png
    • 2024-02-26013142.png
    • 2024-02-26013242.png
    #345 Hizombiec1, Feb 25, 2024
    Last edited: Mar 8, 2025
  6. Peterkragger_PL

    Peterkragger_PL
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    Nah these fences are ugly. You know what? There should be two version of this map, one with and one without them
     
  7. Koichiro Iketani

    Koichiro Iketani
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    Those fences also weren't there in the AC version at the time because they added Shibuya and Shinjuku shortly after, I'm guessing they either didn't notice or didn't bother adding them
     
  8. Hizombiec1

    Hizombiec1
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    I see.
     
    #348 Hizombiec1, Feb 26, 2024
    Last edited: Mar 8, 2025
  9. Ai human

    Ai human
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    is this on the repo. beam doesn't seem to recognize the mod
     
  10. Peterkragger_PL

    Peterkragger_PL
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    It's not
     
  11. Nunu

    Nunu
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    I have some issues with white roads. Any ideas what's wrong?
     
  12. Koichiro Iketani

    Koichiro Iketani
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    I think that happens if you set mesh quality to low
     
  13. Nunu

    Nunu
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    That could be it. I'll check this really quick
    Thanks!
    --- Post updated ---
    Ok, I've tested it out. It was because of Mesh Quality. It works perfect on "Normal" setting. Thank you very much!
     
    • Like Like x 1
  14. Shibe

    Shibe
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    idk why but roads are going white and sometimes, gps goes black
     
  15. Koichiro Iketani

    Koichiro Iketani
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    Idk man try reading the two posts above yours
     
  16. Car_Killer

    Car_Killer
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    kiryu.png
    screenshot_2024-03-07_22-59-06.png
     
    • Like Like x 7
  17. Peterkragger_PL

    Peterkragger_PL
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    Nobody told me there was a low bridge above Wangan
     

    Attached Files:

    • 20240308200751_1.jpg
  18. Car_Killer

    Car_Killer
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    C1 Shuto 2024 update is finally here. Well it was supposed to be 2023, but I honestly forgot to finish it and last week my friends reminded me how broken it actually is.
    So yes, I decided to finish it before I forget again.
    screenshot_2024-03-03_20-43-23.png
    Changelog:
    • Reworked materials
      • Added animations
      • Added night variants of many materials
      • Added image sequences for some materials
      • Adjusted energy of emissives
      • Changed markings transparency
      • Improved asphalt material to make it less monocolored on settings lower than Ultra
      • Fixed transparency issues in the Mirai area
      • Removed unused materials to free up ram
    • Rewritten and updated lua
      • Added new weather conditions
        • Added thunderstorm support
        • Added clear weather with wet roads
      • Rewritten dynamic lights code
        • Fixed crash on level change/game closing
        • Fixed lua unloading on level change
        • Fixed lights lagging on slower cpus
      • Removed clutter from imgui app
      • Imgui app is now hidden if not in escape menu
        • Fixed a bug that prevented hiding imgui window in big map and photomode
      • Added support for day/night material switching
      • Added support for waypoint_data format
      • Added support for more weather settings
      • Added support for skyboxes during the day
      • Added support for tunnel cubemaps
      • Added support for additional lights effects
      • Improved speed camera code
      • Fixed a bug where changing weather would break fog color
      • Updated settings format to make it more future-proof
    • Added additional light effects
    • Added new rain effects
      • Added custom-made rain particles
      • Added custom rain sounds for thunder weather
    • Added HDR night cubemap
    • Added missing water in some areas
    • Added new license plates by @AgentMooshroom5
    • Added environmental reverb to the level
    • Added Right-hand drive road rules support
    • Added tuning workshop with garage mode support
    • Added missions
    • Optimized texture sizes to reduce vram usage
      • All data textures are now using BC4 only
    • Optimized all meshes and improved LOD bias to reduce popping-in
    • Updated environmental maps
    • Updated sky and fog settings
    • Updated map requirements
    • Updated all lights on the map to improve appearance and performance
    • Fixed white decal roads on low settings
    • Made sure Apshalt is slippery
    • Removed fog in big map view
    • Reverted models to standard Collada format to prevent compatibility issues
    • Reworked level ambient sounds
    • Improved overall map performance by 80% (depending on a hardware configuration and game settings)
    • Updated map info
    • Cleaned up map files to lower filesize

    screenshot_2024-03-04_21-22-28.png
    Download in the first post:
     
    #358 Car_Killer, Mar 11, 2024
    Last edited: Mar 11, 2024
    • Like Like x 21
    • Agree Agree x 2
  19. azureskies

    azureskies
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    we ball with this one
     
  20. BylemTu

    BylemTu
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    I love you
     
    • Agree Agree x 1
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