Released Tokyo's Shuto Expressway - Metropolitan Expressway

Discussion in 'Terrains, Levels, Maps' started by Ezo, Mar 4, 2019.

  1. xCr8ivex

    xCr8ivex
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    Does anyone know of a guide on how to get this mod into BeamNG?
    I rarely import mods with links so I don't really know a whole lot.
     
  2. Car_Killer

    Car_Killer
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    Download the attached zip file and put it into userfolder/mods. You can access that folder through the game launcher.
     
  3. xCr8ivex

    xCr8ivex
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    Thanks alot, really helped me out
     
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  4. Jujune

    Jujune
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    Thanks for your help, works fine.
    Gettting constant 60FPS without Tiremarks :)
     
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  5. JustSomeArabGuy

    JustSomeArabGuy
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    I'm not seeing the map in game when I install the performance version. Any ideas?
     
  6. Lowdown

    Lowdown
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    Just came here to express my gratefulness for the community and this Mod!
    One of the best map mods out there (even though I only tried like 5 of them so far but still)

    Oh and I wanted to ask if it would be possible to turn the CK Map Controller into its own mod, I'd like to manage and customize other maps with that as well

    edit: btw Neilogical brought me here, thought that be interesting to know
     
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  7. Car_Killer

    Car_Killer
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    Not really. Maps need to be modified to work with all those features. I was thinking about making it game wide but I'm not sure I want to do that for now. If you want ability to change LOD and some other graphical things you can check this instead.
    https://www.beamng.com/threads/ck-graphics-settings-mod-v2-1-fix-for-beamng-0-26.87586/
     
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  8. Lowdown

    Lowdown
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    Yo that's exacly what I need! Thank you for the link, I probably would've never been able to find that mod otherwise
     
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  9. JustSomeArabGuy

    JustSomeArabGuy
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    I'm not seeing the map in game when I install the performance version. Any ideas?
     
  10. Covalence

    Covalence
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    If your zip file is only a few hundred KB you probably overwrote the whole mod, you only have to replace the .prefab files (either drag and drop with 7-zip or unzip both to \unpacked\c1_forums if you have an extra GB to spare).
     
  11. JustSomeArabGuy

    JustSomeArabGuy
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    I don’t understand. Prefab files? I don’t see anything called Prefab. Is it possible you could just send the file that is already set up?
     
  12. Covalence

    Covalence
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    My internet's too slow to upload a >400MB file but open them both in 7-zip, navigate to \c1_forums\levels\c1\prefabs\ in both and drag and drop the files from the performance version to the original.
     
  13. JustSomeArabGuy

    JustSomeArabGuy
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    I see. I got it now, thanks.
     
  14. Peterkragger_PL

    Peterkragger_PL
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    Why don't you make a 2nd version without the barriers blocking other roads? These are kinda problematic for me
    --- Post updated ---
    Also everytime I try to change the map to anything else, the game crashes
     
  15. Hendrix McClanahan

    Hendrix McClanahan
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    This is an absolutely amazing map(probably my favorite mod map of all time).Only problem I'm having is that if I crash into the guardrails, they grab the car and basically eat it alive.
     
  16. Car_Killer

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    Yes, I'm aware of that problem, however I don't know if there is any quick way to fix it.
    I know about that, it's mentioned in known issues in the first post.
     
  17. Nicota_Sun

    Nicota_Sun
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    Would it be possible to put a note on the post that says when it was last updated, since you can't subscribe or anything and I would like to know when I should update, or if it has been updated since I last downloaded it?
     
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  18. Car_Killer

    Car_Killer
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    Done
     
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  19. p494

    p494
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    Haven't seen this suggested yet, I was wondering if there are any ideas/plans to add fueling "zones" in some places? Not sure how well this idea would fit in but if so, maybe only in a select few parking areas. Glad to see so much attention is being put towards this map!
     
  20. Car_Killer

    Car_Killer
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    That's a really good idea actually, I will look into adding that in the next update :)
     
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