1. Stuck or having problems creating your mod?

Tonemapping, SSAO and more (pure ingame content)

Discussion in 'Utilities and programming' started by Brother_Dave, May 24, 2019.

  1. mydoomfest56

    mydoomfest56
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    i figured it out, you rename dxgi to d3d11
     
  2. Brother_Dave

    Brother_Dave
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    A quick update. Heres a fix for the ingame bloom, it now doesnt create the square shapes when set high. Ive also adjusted the brightness threshold so that its more user friendly; scale is taken way down so that you have a chance to adjust it :)

    PLEASE NOTE: This is so far based on the vanilla postfx file so my fixed HDR button and so on might/will not work but feel free to test it out.

    Installation: extract to you Documents\Beamng.drive folder, when done you should have a 'core' folder in it. Clear cache if you have problems.

    Preview pics down below, not the exactly same settings but you get the idea :) First is vanilla, second and third is my fix
     

    Attached Files:

  3. Exchy

    Exchy
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    Are you sure this kind of brightness/bloom is realistic?
     
  4. Brother_Dave

    Brother_Dave
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    What do you mean, not sure what to answer here? Do you think square blocks are more realistic as bloom?

    Thought it was obvious that its exxagerated in the pics so that ppl can see that vanilla bloom is boxy, my fix makes the bloom blend. Im not the one to decide how strong the bloom should be for anyone but im pretty sure no one wants its to be half blended boxes thats also offset from the actual bloom source.
     
  5. Exchy

    Exchy
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    I don't mean reflection bloom it's better on your side, I mean overall brightness on last picture, that literally eats D-series xD
     
    • Agree Agree x 1
  6. Brother_Dave

    Brother_Dave
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    lol sorry about that :D
    Nah, thats way too much, its just a random screenshot i took so posted that too :p
     
  7. Exchy

    Exchy
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    So, I asked that before, but will you redo the Jungle rock map? I love it too much, alternative lighting could do a fresh breath to it
     
  8. Brother_Dave

    Brother_Dave
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    I literally just closed a session where i finished by going mud hunting on my unreleased JRI :) Looks like this atm:
     

    Attached Files:

    • BeamNGdriveScreenshot20190707-14142179.png
    • BeamNGdriveScreenshot20190707-14195239.png
    • BeamNGdriveScreenshot20190707-14164140.png
    • BeamNGdriveScreenshot20190707-14161305.png
    • BeamNGdriveScreenshot20190707-14151181.png
    • BeamNGdriveScreenshot20190707-14144447.png
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  9. Exchy

    Exchy
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    I see subtle changes on daylight, not drastic like on the other maps, I hope it's for good
     
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  10. Brother_Dave

    Brother_Dave
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    Had forgot about the Rally map Snow getting a unreleased 'Alternative Lighting' makeover, apparently i made a blizzard using precipitation. Looks good imo :)

     
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  11. Exchy

    Exchy
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    I bet the the cockpit is snowy af :D
     
  12. Brother_Dave

    Brother_Dave
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    lol yup, theres an option for not going through player but havent got that to work so staying out of cockpit views :p
     
  13. Exchy

    Exchy
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    Btw, can you make a rainy race maps? I hope it's possible with your skills, please c:
     
  14. Brother_Dave

    Brother_Dave
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    Made a quick attempt, only took a few minutes so improvements can definitely be done. Rain could do with some adjustment and another texture rather than the one available atm. Sun shadow is a problem, since its still there but should be an 'easy fix'. Adding water 'smoke'/particles would do a ton, cant remember how to right now. To make everything (well the asphalt, curbs and so on) but the player car shiny'er id need to increase specular on those objects textures, otherwise the specular on the car will be hella shiny.

     
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  15. Exchy

    Exchy
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