Whats wrong with them? Btw i'll be glad if someone spend some time to rename all materials of car in .dae and materials.json with ae or similar prefix. It will fix some notexture problems on certain maps such techeyys ashinoko skyline (Now i fix that orange thing with only rubber to aerubber, but renaming all the materials would be cooler)
I gotchu bro uhhhh what do I rename? --- Post updated --- I was thinking of making something I call a, "backseat accessory." Basically this allows you to put whatever you want in the backseat. So if I wanted to put Itsuki in the backseat doing the peter griffin death pose, I could do that! Or if I needed a person in the backseat for my Taxi lore, I could do that! you get the idea. what do you guys think? --- Post updated --- I fixed my taxi not reaching IRL AE86 top speed, as it turns out, my final drive was at 6:1 and i changed it to 4.30:1 and now everything is fixed
EDIT: Workin on the bluetop sounds rn, so far i am NOT cooking :/ --- Post updated --- Bruh I am not cooking BRO I BASICALLY BURNT THE WATER THIS SOUNDS SO BAD! ill leave a clip of the sounds so far later, but this sounds so trash! --- Post updated --- EDIT: Here is the video! You can hear the engine sound at 3-5k rpms. And you can hear the redline at 8k! --- Post updated --- finished the engine sounds. The results? they sound like crap. But someone will probs fix it in the future, right? I need feedback. What do yall think? --- Post updated --- Thinking of it now, I love the new sounds actually! The reverb from the attempt to make the rev sounds longer, kinda makes it sound like the engine is echoing in the mountains!
HOTFIX 1.8 ANNOUNCEMENT! Noooooo Cool Dude! You can't ruin the engine sounds and call it a hotfix! Well, what's stopping me?!?! But sadly yeah that's basically what this hotfix is. Just a crappy re-texturing and sound remake. So lame I know STUFF ADDED: -Initial D bluetop sounds (They sound like crap but please be grateful you even have initial d bluetop sounds.) -New gauges texture -Taxi Skin somewhere in the files, I'm too lazy to code in the skin so yeah. -0.32 mirrors (file will be released when I learn how to make downloadable files on google drive)
If u wanna do it so then open blender, import dae from mod, rename all materials with prefixes and make sure that in materials.json they have same new name, repeat for all dae and materials. done Also ur update includes mirrors from 0.32? Like with car in it. Its very simple thing to do
The most important thing is the good quality of the model you take. Maybe something from Car Mechanic Simulator? And then just the patient work of merging it with the beamng, very long work
I don't want to humble or put you down but going from changing a few sounds and textures to remaking an entire is quite the jump and I personally wouldn't recommend it unless you know how to mess with models and jbeam and all that jazz.
How to make 0.32 mirrors --- Post updated --- If my thing is correct, the load on the front tires isn't right. (the red arrows being where the load is) Therefore, I have to fix it. B U T. H O W? edit: NVM. The tire load not being correct was because of camber I had on my vehicle.
https://documentation.beamng.com/modding/vehicle/sections/mirrors/ And take a look at some original cars like the bx. for side mirrors check carname_mirrors.jbeam and for the interior... well I don't know how to make it cool, if you find a way to do it please share about it Spoiler: Coupe_Mirror_R (trueno_mirrors.jbeam) "coupe_mirror_R": { "information":{ "authors":"BeamNG", "name":"Right Mirror", "value":50, } "slotType" : "coupe_mirror_R", "flexbodies": [ ["mesh", "[group]:", "nonFlexMaterials"], ["Mirror_R_Corolla", ["coupe_mirror_R"]], ], "mirrors": [ ["mesh", "idRef:", "id1:", "id2:"], ["Mirror_R_Corolla","mi4r","mi3r","mi2r",{"refBaseTranslation":{"x":0.09,"y":-0.03,"z":0.05},"baseRotationGlobal":{"x":-2,"y":0,"z":13.2}}], ], "nodes": [ ["id", "posX", "posY", "posZ"], //--MIRROR-- {"collision":true}, {"selfCollision":true}, {"nodeWeight":0.25}, {"frictionCoef":1}, {"nodeMaterial":"|NM_PLASTIC"}, {"group":"coupe_mirror_R"}, ["mi1r", -0.78913, -0.41121, 0.99730], ["mi2r", -0.91913, -0.39121, 0.99730], ["mi3r", -0.80913, -0.41121, 0.88230], ["mi4r", -0.93913, -0.39121, 0.89230], ["mi5r", -0.84913, -0.49121, 0.94730], {"collision":false} {"selfCollision":false} {"group":""}, ["mi6r", -0.78913, -0.45121, 0.89230], ["mi7r", -0.74913, -0.44121, 0.97730], ], "torsionbars":[ ["id1:", "id2:", "id3:", "id4:"], //mirror hinge {"spring":300, "damp":5, "deform":10, "strength":10000}, ["mi2r", "mi7r", "mi6r", "d9r"], ], "beams": [ ["id1:", "id2:"], {"beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0}, //--MIRRORS-- {"beamSpring":231349.14,"beamDamp":23.06}, {"beamDeform":2000,"beamStrength":62500}, //mirror //r ["mi1r","mi2r"], ["mi1r","mi3r"], ["mi1r","mi4r"], ["mi1r","mi5r"], ["mi2r","mi3r"], ["mi2r","mi4r"], ["mi2r","mi5r"], ["mi3r","mi4r"], ["mi3r","mi5r"], ["mi4r","mi5r"], //attach {"beamDeform":2000,"beamStrength":4000}, {"breakGroup":"mirror_R"}, ["mi1r","mi7r"], ["mi2r","mi7r"], ["mi3r","mi7r"], ["mi4r","mi7r"], ["mi5r","mi7r"], ["mi1r","mi6r"], ["mi2r","mi6r"], ["mi3r","mi6r"], ["mi4r","mi6r"], ["mi5r","mi6r"], {"beamSpring":39198.69,"beamDamp":46.12}, {"breakGroupType":1}, ["mi2r","d8r"], ["mi4r","d8r"], ["mi4r","d4r"], ["mi5r","d7r"], ["mi5r","d4r"], ["mi3r","d8r"], ["mi3r","d4r"], ["mi1r","d10r"], {"breakGroupType":0}, {"breakGroup":""}, {"beamSpring":385069.50,"beamDamp":23.06}, {"beamDeform":12000,"beamStrength":"FLT_MAX"}, ["mi6r","mi7r"], ["mi6r","d10r"], ["mi7r","d10r"], ["mi6r","d4r"], ["mi7r","d4r"], ["mi6r","d7r"], ["mi7r","d7r"], ["mi6r","d8r"], ["mi7r","d8r"], ["mi6r","d5r"], ["mi7r","d5r"], ["mi6r","d14r"], ["mi7r","d14r"], {"breakGroup":""}, {"beamType":"|NORMAL", "beamLongBound":1.0, "beamShortBound":1.0}, ], "triangles": [ ["id1:","id2:","id3:"], //right mirror {"groundModel":"plastic"}, {"group":"coupe_mirror_R"}, {"dragCoef":8}, ["mi1r","mi3r","mi2r"], ["mi3r","mi4r","mi2r"], ["mi2r","mi5r","mi1r"], ["mi4r","mi5r","mi2r"], ["mi3r","mi5r","mi4r"], ["mi1r","mi5r","mi3r"], {"group":""}, ], }
I'll make 2 parts to 1.8. Build one (part one) and Build 2 (Part two). Build 1 is almost done. I just gotta fix the zenki taillights
for downloadable files, just upload the file to google drive, and in the share settings make it so anyone with the link can open and download then send link
T O Y O T A C O R O L L A ! TOYOTA COROLLA - Eurobeat Remix (youtube.com) Finally I can post this in a thread!
I can't wait for patch 1.8 to come out, I hope you figured out all the issues, and can release this patch soon. I just love this car so much
I have not actually solved all the issues. BUT I do want to say that I wont put the file onto google drive. Instead, i'll use MediaFire