1. Stuck or having problems creating your mod?

WIP Traffic Tool 1.2.1

It's here! Create dynamic traffic on almost any map!

  1. GianniPower

    GianniPower
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    Joined:
    Sep 8, 2017
    Messages:
    17
    uhm..i directly spawned only an official game covet, and it works, it starts
    before i spawned 3 trucks with a trailer, but i used the recent mod that make them spawn with the trailer already attached
    Then i spawned a tractor, a camper and some vehicles

    So, testing which vehicle it's making the problem: first i tried with only 1 truck with the trailer and it works, then the same 3 trucks that i've spawned; the trucks are fine
    Now a modded police ETK 800 series, it's fine
    Then i made a strange thing, there are now 5 vehicles, i spawned even a tractor
    The strange thing is: i deleted the UI app and put it in-game again so it resets
    Than i changed "AI mode" to "normal" and the vehicles started to go, then i put "disabled" and they stopped...THEN i pressed "normal" again and they didn't move, so i pressed "GO" but nothing...doesn't work: tried deleting the tractor and it worked.
    So i spawned the tractor only for the proof and yes, it's tractor fault
     

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    • 45A1A732-78F3-44A9-9CF5-9BA60D16F108.jpeg
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  2. Sepehr

    Sepehr
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    Joined:
    Aug 11, 2019
    Messages:
    2
    Hi Gamergull. I Downloaded Traffic Tool. My BeamNG.Drive Version is 0.14.0.2, But when I click Spawn, is not appear cars. How to fix it? Best regards
     
  3. Alex_Farmer557

    Alex_Farmer557
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    Joined:
    Dec 28, 2016
    Messages:
    1,972
    you need to update your game. the latest version is 0.16
     
  4. Sepehr

    Sepehr
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    Joined:
    Aug 11, 2019
    Messages:
    2
    Hi Alex. I download older version of traffic tool, thanks for all things
     
  5. DAYTONAAAAA

    DAYTONAAAAA
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    Joined:
    Jun 14, 2016
    Messages:
    138
    there's a strange bug that occurs when I use this mod.
    It happens once every while. I'm not sure why this happens. I have no sound mods installed, so I'm sure this is solely caused by the traffic tool.
    Either that, or it's caused by BeamNG itself. It's very possible that BeamNG is not used to having multiple cars spawning every now and then.
    But... I can't wrap my head around what might be causing it.

    In short: Boom



    Note: The volume was likely reduced thanks to Youtube. They may have detected the excessively loud volume.
    Just know that it is very loud in game.
     
    • Agree Agree x 2
  6. 98crownvic

    98crownvic
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    Joined:
    Jul 14, 2016
    Messages:
    1,326
    It happens to me every once in a while, and it scares me to death. I think it's happened to me while not using the traffic mod, but I'm not sure.
     
  7. Capkirk

    Capkirk
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    Joined:
    Nov 19, 2017
    Messages:
    711
    I believe it's caused by an issue with FMOD and/or your sound controller. Every sound in game gets it's own channel, but there's a limited number of channels, and when they get filled up weird stuff happens. Using traffic mod makes this way more likely to happen, because 4+ cars means the sound channels get filled up way faster. I'm not entirely sure though, the devs would probably be able to give a better answer/
     
  8. Cop

    Cop
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    Joined:
    Jul 15, 2018
    Messages:
    65
    Hey, Gull, it appears the developers were inspired by you
     
  9. 98crownvic

    98crownvic
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    Joined:
    Jul 14, 2016
    Messages:
    1,326
    Well, he does work with BeamNG, so yeah.
     
    • Agree Agree x 1
  10. tdev

    tdev
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    Developer
    Staff Member

    Joined:
    Aug 3, 2012
    Messages:
    2,870
    No, we hired him :D
     
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  11. Cop

    Cop
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    Joined:
    Jul 15, 2018
    Messages:
    65
    Nice! And it sure paid off, I like how Al is more aware of the surroundings. Though I noticed it tends to drive on the wrong side of the road, and the police has trouble slowing down
     
  12. GT4tube

    GT4tube
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    Joined:
    May 31, 2015
    Messages:
    4
    Yeah Finally update have Traffic official version now! Better improved optimized than mod. lol

    I made Comaprison video there go:

     
    • Like Like x 2
  13. WickedGamer57

    WickedGamer57
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    Joined:
    Jun 27, 2016
    Messages:
    3
    Did he make the mod before he was hired?
     
  14. EruptionTyphlosion

    EruptionTyphlosion
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    Joined:
    Sep 24, 2016
    Messages:
    3,294
    Yes he did.
     
  15. TOOMANYENEMIES64

    TOOMANYENEMIES64
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    Joined:
    Feb 18, 2016
    Messages:
    1
    Anyone else kind of disappointed with the official traffic? The mod allowed to select what vehicles, how many vehicles and was less intrusive than the radial UI. I'm hoping that they make the traffic section its own UI app rather than keep it bundled with the radial system.
     
    • Like Like x 1
  16. Nicelittle

    Nicelittle
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    Joined:
    Apr 27, 2017
    Messages:
    651
    There is a traffic debug app that is basically the traffic tool
    And you can select the vehicles, just spawn them manually one by one.
     
    • Agree Agree x 2
    • Informative Informative x 1
  17. rli98

    rli98
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    Joined:
    Apr 11, 2016
    Messages:
    72
    Deleted
     
  18. DAYTONAAAAA

    DAYTONAAAAA
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    Joined:
    Jun 14, 2016
    Messages:
    138
    Okay... Let me just interpret this...
    Your traffic tool was just made official?

    And excellent optimizations have been made both CPU and GPU side?
    It's almost as if this update was tailor made for this mod.
    How long was this planned to be implemented in the game? It's too perfect!
     
  19. zestyfolfdude

    zestyfolfdude
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    Joined:
    Sep 18, 2016
    Messages:
    2,184
    Yes
     
    • Informative Informative x 1
  20. korbitr

    korbitr
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    Joined:
    Aug 6, 2013
    Messages:
    183
    Probably ever since Gamergull was hired as an official employee of BeamNG back in April... :D
     
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