That i get, i was just unsure how to get an deformable object ingame when its not a car Actually, somebody should make a garbage truck with a working trash compactor so you can plunge a car into the back (trough taking a ramp or something) and then crush it That would require the 'sturdier metal' i asked about in another thread a while back though, the trucks compactor needs to be strong enough to squeeze a car into a cylindrical shape without deforming itself, idk if thats possible in BeamNG, all metal seems to have the same amount of strength/sturdyness. (and, i still feel like stuff shouldnt be as 'wobbly' as it is, during impact it makes perfect sense, after impact it often looks weird, like the model was made of paper, wobbling at the slightest thing, once again im no metal guru by far, but afaik metal doesnt suddenlly lose strength when it was bent)
hehe its not that great of an idea, just a thought that crossed my mind while were at it, id also love a steamroller Anywho to stay ontopic; @Torabisu, will you make more objects? for example; a large dumpster, traffic lights, roadsigns, shopping carts, etc? then we can start thinking up sweet destructible maps (also, while on this subject, anybody know if BeamNG plans more types of destruction? like breakable trees for example? 'deform-able mud'? etc?)
hey everyone! this is an awesome idea! I like trashcans, just where does this fine piece go to in the beamng folder? sorry, I am new. maybe it belongs in `vehicles` wheelless trash can vehicle?? >) thanks and good day!