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Discussion in 'Mod Support' started by thomatoes50, Apr 24, 2017.
I tried to do implement normal map on the body material
here is the uvmap in the blender file
Diffuse/Normal/Specular maps all go on the first UVMap.
The second UVMap is only for overlay and skin maps.
The UV in the file above is pretty broken:
In your screenshot you have two UVMaps. Make sure you mapped the correct one (the first), as that's what the normal map uses, not the second.
I Only did a correct UV for the body, i wanted to check if i would be able to obtain something before remaking everything
on the body object :
map0 is a symmetrical uv
map1 is for skin
If you look at the roof in BNG you will see it's cut in half with a weird blurry thing, it's not correct.
I have really bad experience in textures for Torque3D/BeamNG