Hello, That may sound like a weird request, but here's some context: I'm currently working on a video project, the goal being to get a few timelapse shots together. Here's my vision on a specific shot: a car is crashing in a rollover in extreme slow motion, however, the time of day goes fast. On still shots, there was no issue with that, i didn't have to record replays nor slow them down, so I just had to ramp up the Day Scale setting (in the Environment tab) to get those quickly moving shadows. However on that specific shot, I am working on a recorded replay that has been slowed down by 16x. This affects the Day Scale setting, and I can't get the day night-cycle to go nearly as fast as on the other shots. What I'm looking for is a way to go out of bounds on that Day Scale setting. The maximum value that the game allows is 10.00, and something around 100.00 would be great for that specific shot. I'm asking because I don't see why the game engine wouldn't allow such a thing (?) Thank you for your answers!