Released Tsukuba Circuit

Discussion in 'Terrains, Levels, Maps' started by Yotaak, Apr 8, 2014.

  1. Cardinal799

    Cardinal799
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    I REALLY hope that this community pulls out of this recession. I would be saddened if this forum went downhill permanently, at least this quickly.

    I think it is just because we are all so antsy for the Race Update, and I can almost guarantee that school has a role in this. I noticed that I have had to work quite a bit harder at school in the spring, and that causes a lot of stress for some people, and stress can lead to easy agitation, at least in my experience.
     
  2. dkutch

    dkutch
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    Can none of you admit skiper has a point about quality and time spent?
     
  3. Yotaak

    Yotaak
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    yay forum rage from some russian who never gives credits unless forced too. yaaaaaaaay.
     
  4. Mythbuster

    Mythbuster
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    Do it.
    It's allowed to port meshes now, apparantly, so do it. I'm serious :) Would be epic to have a huge amount of good quality tracks in BeamNG. Just please remember to give credits :)

    And yeah, you do have a point that the quality isn't *that* great, and I'm sure that's what you meant to say, but due to English not being your first language, it comes off way harsher/ruder than you mean, I think?... I hope...
     
  5. KiloHotel

    KiloHotel
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    Nah, man. Gotta jump on that band wagon.
     
  6. Yotaak

    Yotaak
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    I removed the objects because they were extremely glitchy in game, instead of sorting out the textures and repairing it, I just removed it. That's why there's no fences etc.
     
  7. skiper

    skiper
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    could leave fences. but to remove them from the collision
     
  8. LSDMT420

    LSDMT420
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    I created an AI path for the Waypoints mod on this track, just wanted to upload it incase anyone else wants to try it out. It's actually a lot of fun to drift around other cars on the track!



    The Covet sport ( - the turbo) works best as the AI car's and will not spin out on any corner, other cars may not work so well..
     

    Attached Files:

    #28 LSDMT420, Apr 18, 2014
    Last edited by a moderator: Oct 21, 2015
  9. Yotaak

    Yotaak
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    That's awesome man, thanks!
     
  10. Martinop

    Martinop
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    Okay, Skiper. show us what you can do. within this week, you shall convert 20 tracks to BeamNG. If you don't make it, you fool of yourself. :cool::confused:

    Sorry for bad english, english is not my main language.
     
  11. Zappymouse

    Zappymouse
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    Ironic.

    Please pay attention to the date a thread was last posted in (in this case, it's April of this year). Anything older than a few months shouldn't be posted in unless you have something useful to contribute to it. skiper is no longer an active member of the community as far as I know.
     
  12. MultiGamerClub

    MultiGamerClub
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    Why cant i make "Thanks" on the first post D:?
     
  13. DiscoQuinn

    DiscoQuinn
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    BeamNG Team

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    Curious to finding a download link for this file. Tsukuba is my tuning default in every racing game. I use it to measure comparative realities! After visiting the track in 2009 and watching a time attack in person, it's enjoyable to drive in game. Anyone have a link?

    Thank you

    ~Quinn
     
  14. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

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    First post. At the end.
    8mry50n.jpg
     
  15. Yotaak

    Yotaak
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    Thanks bud :D
     
  16. DiscoQuinn

    DiscoQuinn
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    BeamNG Team

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    Derp! Thanks!
     
  17. DoullPepper

    DoullPepper
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    Just a little question, is it a beamng map on this screen? And what map? I love this textures... screenshot_00137.jpg
     
  18. Yotaak

    Yotaak
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    Its an illegal port from Assetto Corsa.
     
  19. Monsieur

    Monsieur
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    I just discover this track! it's freaking great!! Fps friendly! love it.
     
  20. Snowhector07

    Snowhector07
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    Looks awesome! Did a bit of a run on it.
     
    #40 Snowhector07, Jul 31, 2015
    Last edited by a moderator: Oct 21, 2015
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