How to Temporarily add AI With Hidden Decalroad without Editing Folders! Just a tip on adding more AI with hidden Decalroads (but terrain is still needed). Just tell me if you already know this, but if you do, atleast everyone else (and everyone should know this) should learn this. Note!: Shouldn't need to do anything with the files. Of course, Open the World Editor using F11. I will be adding AI to this track. You can do the same one just to follow. (i'm doing this on ATE Playgrounds because I was already there and I didn't want to crash from loading World Editor.) Next you want to make a Decalroad on the part you want to make drivable. I am just doing it on one side, but you can do it on the other so you can race! (it doesn't matter if the decalroad is glitching, we are making it invisible anyway.) After that, you would make the material into a texture that is most likely a Pothole. (works best because backround is transparent.) Once that is done, you want to go to the right (or wherever your "Roads And Paths" tab is at) and change the "TextureLength" under "DecalRoad" to a huge number. (most likely 1e+009 which will equal into a number near 1000000000). Make sure to change the Drivability to "1" or else the road won't work! After you did all of that, the AI should work correctly, and the NaviGraph should show up after you rejoin the map. (make sure to save it or click CTRL+L to reload the AI systems and stuff after you save the edit.) Once you rejoin the game and turn the NaviGraph on, you should see the NaviGraph show up. Ask me if you have anything not working, but the vehicles should drive around fine. (tell me if there are any mistakes here in this, I will edit it when needed.)
The title is a bit misleading, it says "no decalroad" but it uses decalroads. Could you change it to "Adding AI with hidden roads"?
This is good to show others this method. I have been using transparent decal roads to guide my AI vehicles for over a year now, it always works very well and is much more intuitive. If the pothole texture doesn't seem to suit folks, they can always steal the completely_transparent.dds file out of Nevada Interstate's ART/ROADS directory, and script that in for use, if they know how (your version here is simpler).