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UI incorrect when using multiple cars.

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by mrwallace888, Aug 5, 2021.

  1. mrwallace888

    mrwallace888
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    Joined:
    Jun 17, 2015
    Messages:
    516
    I keep coming across a bug where the HUD is incorrect when you're using multiple cars.

    Let's say I spawn a regular car. I don't know. An ETK I-Series with a redline of 6K. Stock, without NOS or anything.

    If I have another car, like say, a Civetta Bolide with a 9K redline and NOS. Well now the ETK shows the Bolide's HUD. The HUD is still parented to the ETK (so the tachometer still moves and everything), but it's just incorrect. So the HUD essentially thinks the ETK has a redline of 9K and also has NOS when it doesn't.

    Or like if I spawn in a bus with JATO and I'm driving a regular sports car, so the sports car shows a 3K redline and the tachometer disappears past that when I'm driving, and also thinks the car has JATO equipped.
     
    • Agree Agree x 2
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,062
    For a temporary fix, press ctrl+r every time you switch to another car.
     
  3. mrwallace888

    mrwallace888
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    Joined:
    Jun 17, 2015
    Messages:
    516
    You know the bug I'm talking about though? Am I the only one or do you get it too?
     
  4. Thomas A-N

    Thomas A-N
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    Joined:
    May 13, 2020
    Messages:
    1,021
    I get it a lot, and Ctrl+R (suggested here by @Agent_Y) is a quick little temporary fix!
     
  5. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

    Joined:
    Jul 10, 2020
    Messages:
    10,062
    Yes everyone is getting it.
     
  6. roland91

    roland91
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    Joined:
    Jul 12, 2014
    Messages:
    210
    Another perhaps a faster workaround is to hide UI with alt+u and then show it again. Does not work always but for me it fixes it most of the time.
     
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