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ui triple screen scaling issue

Discussion in 'Troubleshooting: Bugs, Questions and Support' started by acidtab, Nov 10, 2015.

  1. acidtab

    acidtab
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    Joined:
    Sep 19, 2013
    Messages:
    5
    minor thing. the different menus scale differently over triple screens. the parts and car selector is fine, but level selection on massive resolutions seems to break it. also, the link to the bug reporting website in the stickied thread is broken so i cant see if this has been posted there before.
    http://i67.tinypic.com/25s741f.jpg

    second, even more minor question. how do you edit the rgb channel of xxxxxx_c. files to skin a car in paint.net? its just not any option i can find. all the tutorials mention it, but none of them ive seen clarify it. i edit it just like the videos say, and....a restart of the entire game shows no changes. obviously ive missed something simple.
     
  2. tdev

    tdev
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    Developer
    BeamNG Team

    Joined:
    Aug 3, 2012
    Messages:
    3,032
    We are aware of the issues and its an open task in our issue tracking system. We will hopefully fix this with the next update :)
     
  3. Nadeox1

    Nadeox1
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    Spinning Cube
    BeamNG Team

    Joined:
    Aug 5, 2012
    Messages:
    14,689
    Not entirely sure but..
    The issue is that paint.net do not handle DDS alpha channel the same way as Photoshop or GIMP.
    It will show the alpha channel as actual trasparency, while in Photoshop and GIMP it shows it as B/W Map which makes it much much easier to edit.
    Try GIMp so, it's free.
     
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