Experimental Universal Dummy Mod - discussion thread 1.2

Please read the description before using! The spiritual successor to 'Drivers, Passengers and Loads'

  1. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    It works on the revamped one so why would you want the other one, I don't even know if it works
     
  2. Ibi5hu

    Ibi5hu
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  3. Ibi5hu

    Ibi5hu
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    You said that it works on the unrevamped one,so that's why I wanted the unrevamped version
     
  4. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    I said that it works on the revamped version bruh
     
  5. Ibi5hu

    Ibi5hu
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    For me it doesn't work,but it is not your fault
     
  6. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    This mod is probably partially broken now due to the devs adding official interior collision .__. I will have to check the damage when the game finishes updating for me
     
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  7. JUGMBH

    JUGMBH
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    the mod seems to run
     
  8. Agent_Y

    Agent_Y
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    BeamNG Team

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    Mostly but requires some changes now. Good thing is that now dummies will fly out of the vehicles easier because the interior collisions of most cars were reworked. And the loads behavior will be more realistic after the update because they also fixed trunk inside collisions on all cars.
     
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  9. Ibi5hu

    Ibi5hu
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    Hey I think you need to update the mod,beacuse we have got the ETK update,and the new sedan version of the ETK 800 Series,so....
     
  10. Reece Coates

    Reece Coates
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    Not really, the shape of the cabin area is roughly the same, and the only place the trunk load would go is still where the trunk is.
    I don't see an issue here, and I don't have any using the mod.
     
  11. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Do you guys even read what I said literally 1 message above, I'm working on an update
     
  12. Nazu

    Nazu
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    people didnt take their english classes as a child what did you expect
     
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  13. Ibi5hu

    Ibi5hu
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    I have read that you are working on an update.
    I just gave an tip about the sedan ETK
     
    #133 Ibi5hu, Apr 5, 2023
    Last edited: Apr 5, 2023
  14. shinchanf1

    shinchanf1
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    The prop dummy falls over when I node-grab the hands at 5% strength. Any way to avoid this?
    screenshot_2023-04-19_20-48-36.png (left dummy is the classic prop, right is universal mod dummy)
    Why is the first-person prop dummy wearing a face mask? /s
    upload_2023-4-19_20-51-22.png
    What
    upload_2023-4-19_20-53-56.png (first person walking mode dummy)
    Way to stand buddy
    screenshot_2023-04-19_20-55-39.png

    I see why this mod is labelled experimental
     
  15. Nazu

    Nazu
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    gotta stay safe in these beamng streets man
     
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  16. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Yeah I'll fix these in the future, the Jbeam is not perfect, I made it over 2 years ago
     
  17. Ibi5hu

    Ibi5hu
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    Hey there,
    I am not trying to rush you,but it's been a long time since you are working on an update.
    What are you going to fix/update?
     
  18. Mikah 01

    Mikah 01
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    Bro he was , and he still is , busy with 4 mods or more
     
  19. Ibi5hu

    Ibi5hu
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    Ok...Then I will not stress you anymore,since you are working on 4 mods...
     
  20. Peterkragger_PL

    Peterkragger_PL
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    You should add a universal RHD setup for mod cars like Ibishu Claria
     
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