Better call beambreak? You said in one of your mod threads that there's a lua function that activates upon a beam breaking. Would be really sensitive if it worked but, would it work
The problem is not with it detecting when to break, that is actually the easiest part. The real challenge is the inflation process. You have no idea how tricky it actually is until you try it yourself. Between causing the whole car to explode, inverting itself in the wrong way, or not being strong or fast enough to protect the driver from a crash... I don't think it would be possible to find a working middle ground. At least not one that works universally for every car.
But it's already a thing, does it not work? --- Post updated --- My current full list of changes to do: Fix the 0.28 bugs (mostly done) Fix some issues with the Jbeam due to it being very old now Add standalone Stig (sitting variant only) Add option to stabilize front passenger on the seat (default) Add optional fix for mods that have badly positioned seats collision Add option to disable driver head collision so it doesn't shake the driver camera Add the 'outer only' head model to the passengers, also similar option for Stig Add a different camera option that follows head position but not rotation Add fix for mods with badly made scratches which causes the dummy to get scratched when you crash the car Add universal 4-point race seatbelts Add invisible driver/passenger weight option Make seatbelts strength and stiffness adjustable Separate beret and mustache into individual slots Different colored beret variants More Stig skins A yellow dummy skin like in the old Super Gnat mod More accessories: scarf, tophat, monocle, shoes, various wigs, military helmet, cowboy hat, labcoat, goggles, beard, medical accessories, hook hand, glasses, more mustache variants Different dummy models like a strong buff one or in a suit For the future: try to add a gyro so the dummy can stand straight on any surface For now I'm working to fix the resizable ETK 800 mod instead, which is more important to fix because it breaks the base game ETKs. It's a lot of work because the new ETK 800 has over double the amount of content compared to the old one and I have to add it all to the resizable one. Also I need to update like 95% of all files, even though it's not a full remaster there are still lots of changes everywhere that I need to make compatible with my version.
So I tried this out with the player weapons mod Took 23 shots(in the face) to take down the the dummy But it can't take a bat swing to the center Is this dummy durable or weak?
Both, it has terrible collision so you were probably halfway missing it when you should have hit it. It's again due to the old as heck Jbeam.
Bro this isnt a glitch You just put the CrashHard Dummy and the Agent_Y dummy mod Anyway,this is a funny one
Nice mod @Agent_Y ! is there any way to expand the License plate design to show all license plates, even mods (not only default ones)?
Please don't stress the creator If you scroll up a little bit, you will see that he works on another 4 mods