[Unsupported] Temporary Patch For Driver, Passengers And Loads

Discussion in 'Mods and Skins' started by NOCARGO, Nov 2, 2020.

  1. Blood-PawWerewolf

    Blood-PawWerewolf
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    can it be breakable/damageable? since it’s more realistic.
     
  2. Agent_Y

    Agent_Y
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    Jbeam/QA support
    BeamNG Team

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    Yeah it can, every body part can break off, but still can't fall out of the car sadly, idk if that's possible
     
  3. Agenty fan

    Agenty fan
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    can you send the file of all vehicle where you already add the driver/passenger to it (the revamped prasu for example)
     
  4. Agent_Y

    Agent_Y
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    No I can't, and it's like the JATO mod where it works for all vehicles but I need to set the position for every vehicle separately, so will work on vanilla vehicles without any extra setup needed but for mods you will have to do some stuff in tuning menu. So if I only sent these vehicle files, they wouldn't work without the main mod.
     
  5. joemamaa

    joemamaa
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    cool :)
     
  6. Agenty fan

    Agenty fan
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    I was tal king about the file that contain the Jbeam of the dummy/driver/stunt driver
     
  7. Agent_Y

    Agent_Y
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    This file alone won't work if you don't have my modified 3D models, textures and materials...
     
  8. Agenty fan

    Agenty fan
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    your modified model texture and material? what do rou mean?
     
  9. Agent_Y

    Agent_Y
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    My dummy is not the same as in this mod, it is improved a bit, it won't work with this model
     
  10. Agenty fan

    Agenty fan
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    can you show your progress pls
     
  11. Agent_Y

    Agent_Y
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    I can show some. So there's this standing dummy, if you look closely you can tell what was improved in the model and textures so far
    wdswarewed.png
    It can break into these pieces:
    ddafDf.png
    This is what it looks like in a car, 4 dummies with seatbelts, with the slots shown in parts menu:
    cvxczx.png
    Some other options, in a mod car:
    sdadsfasd.png
    Options in tuning menu, it's required to do the manual positioning for mod cars by yourself:
    dfrsrsg.png
    Crash test with Jbeam view, they don't get stuck under the dash like the CrashHard dummy does:
    edafr.png
    Side collision:
    dffgfzzsd.png
    Driver hits steering wheel:
    dsfrtagr.png
    No instability / game crashing on extreme impact:
    dadwwef.png
    The dummy is stronger than CrashHard one by default, but still breakable, and you can adjust strength at any time:
    frgrthsd.png
    Idk what else to show, maybe some configs of the standalone one
    ddfadf.png
     
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  12. Nazu

    Nazu
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    excited for it
     
  13. Agenty fan

    Agenty fan
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    have you got a release date ?
     
  14. Agent_Y

    Agent_Y
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    No, it still needs a lot of work and testing so definitely still many months
     
  15. Blood-PawWerewolf

    Blood-PawWerewolf
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    lol by that time, another update, possible car model change and others will be out.

    this is the main reason why Crash Hard hasn't updated his dummy mod.
     
  16. Agent_Y

    Agent_Y
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    That is why I made my dummy in a way that when a car gets updated I only have to change 6 lines of Jbeam at worst to fix the position and then around 100 lines at worst for seatbelts but 99% of that is easy copy+paste. It's almost future-proof. Took me less than 5 minutes to fix the Bolide support after the remaster.
     
  17. Blood-PawWerewolf

    Blood-PawWerewolf
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    awesome!
     
  18. random_person1234

    random_person1234
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    can you update the mod the passengers are stuck in the seats
    --- Post updated ---
    back seat passengers for hopper does not work
     
  19. Agenty fan

    Agenty fan
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    FUN FACT : when i was saying modded cars support i was not talking about your wip dummy agenty

    i was talking about this mod not yours
     
  20. Agent_Y

    Agent_Y
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    Jbeam/QA support
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    This mod probably won't get support for modded cars until it gets officially updated by the original author
     
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