Since the original thread for this car is removed from the forums, I have to create a new thread. I had received permission from Stoat Muldoon, the original author of the Dodge Coronet, to release a slightly updated version of the mod. The original contributors are listed below: @VeyronEB @James2406 @Firepower @corvette81 @MrAngry @Atomix @SergentFido @Treevus @Eastham @gabester I'm not a 3D artist or a dedicated modder, thus my content may not match the quality of the original. Changelog: -Fixed glitched suspension sound. -Replaced original engine sound to the current generic V8 sound. -Revamped most configurations to fit more closely with real-life counterparts. -Adjusted taillight glow maps to fit more closely with real-life counterparts. -Added 1969 variants. -Added utility components along with some extra trim options. -Added 2 more engines: 318 LA, and 426 Hemi. -Added 6 Dodge Division hubcaps: 4 are 14", and 2 are 15". -Added Mopar Warrior rims. V1.1 (2020.11.24): -Slightly adjusted the height and width of large bumper guards. -426 Hemi is now making comparable power with real-life counterparts. -Adjusted shock sounds based on official vehicles. -Minor adjustments to spotlight settings. -Updated the material format from "materials.cs" to "_.materials.json". -Fixed some official wheels turning gray when this is installed. V1.2 (2021.12.19): -Revamped various configurations based on community feedback. -Readjusted 318 power output. -Adjusted stock rev limiter settings. -Improved gauge textures, and added metric and whiteback gauges. -Added preset interior colors and colorable interior (Experimental). -Updated around 90 materials to Materials v1.5. Additional Credits: -Stoat Muldoon: Original meshes, jbeams, and some advice. -INSANE416: I used the engine torque data for the 318 and 426 from the "Plymouth Fury III", and crossed checked them with Automobile-Catalog. -ltntai: Providing information on engine tuning. -TheCrySick: Providing an Excel sheet on torque curve editing. -Car_Killer: Material format conversion tool. -BeamNG Development team: Providing official vehicles to reference towards. Thank you all very much. And thanks to all who provided bug reports and suggestions. Clear Cache before the first run to avoid texture issues. If you are experiencing no texture issues after updating, navigate to your user path (User/AppData/Local/BeamNG.drive/0.2x), and delete the coronet folder from the vehicle folder. Please do not reupload without permission. Thank you.