I remember back when BeamNG first arose that the in-game PostFx settings for ToneMapping worked. It hasnt done that for some time now (years) and ive always wondered why? Does it require a 'tonemap' texture for each material? I do remember in-game PostFx having problems some years back, maybe its never got fix when the other things did? Also, ive read on and off in the Torque3D game engine update notes thats there been both small and big changes to the shaders themselves, bloom getting a fix some 5 years back or something and the water shader being recoded? Might even have read that the lighting system itself had some work done.