Released (Update Jan 7) High power car pack 8.1.0

A pack of cars that contain high performance parts. Some realistic, some not so much :)

  1. Spaceballs the Username

    Spaceballs the Username
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    The current release version only works on 0.4. I pushed an update for 0.5 through the pipes, it just needs approval.
     
  2. GoredontheDestroyer

    GoredontheDestroyer
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    Ah. I find this odd, because the SBR works just fine.
     
  3. Spaceballs the Username

    Spaceballs the Username
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    Each car is made a little differently so whatever way I did the Sunburst/200BX was changed with the new update.

    I attached the version for 0.5 below. You can delete version 2.3 and download this one.
     

    Attached Files:

  4. GoredontheDestroyer

    GoredontheDestroyer
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    Okay, now this is kind of awkward - the Sunburst doesn't have an engine noise.
     
  5. Spaceballs the Username

    Spaceballs the Username
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    Do you have any sound mods on? -if so, it might be conflicting

    Did you delete the old version of my mod? -if so, then there definitely won't be sound. My old mod added custom sounds.
     
  6. GoredontheDestroyer

    GoredontheDestroyer
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    I didn't but there is no sound, and the SuperSonic/Hyperdrive SBR's no longer work.
     
  7. Spaceballs the Username

    Spaceballs the Username
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    You did not delete the old version of my mod. Delete version 2.3. That mod no longer works. I rewrote the entire mod for 0.5
     
  8. GoredontheDestroyer

    GoredontheDestroyer
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    It's working now.
     
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  9. Spaceballs the Username

    Spaceballs the Username
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    I can add them back, I just decided to take a different approach with the new version
     
  10. Spaceballs the Username

    Spaceballs the Username
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    Spaceballs the Username updated High power car pack with a new update entry:

    Update for BeamNG 0.5

    Read the rest of this update entry...
     
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  11. Sagarci

    Sagarci
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    screenshot_00049.png
    When I hit full throttle on he 200BX it caught fire
     
  12. Spaceballs the Username

    Spaceballs the Username
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    That's a bug with the game and not my mod. Nothing I can do about that :/

    Also BeamNG 0.5.1 changed the way 200BX loads wheels so I pushed a fix for it. Here's to hoping it takes less than a week to get approved lol.
     
  13. Sagarci

    Sagarci
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    The seats in the pessima don't show up and its all of the 2000 pessima configurations.
     
  14. Deleted member 126452

    Deleted member 126452
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    Looks nice so far.

    EDIT: How about a rotary for the 200BX?
     
    #94 Deleted member 126452, Jan 3, 2016
    Last edited by a moderator: Jan 3, 2016
  15. Spaceballs the Username

    Spaceballs the Username
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    I can code a torque curve for a rotary engine, but i cannot model a rotary engine. I'm only a programmer :p
     
  16. Deleted member 126452

    Deleted member 126452
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    This could probably help you? It's the engine that you find in an RX-7, with different counts of turbochargers.
     

    Attached Files:

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  17. Spaceballs the Username

    Spaceballs the Username
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    Thanks for the help, but I literally don't know the first thing about 3D modeling :/ all the engines I've provided so far with the mod have been simply coded changes, not models. If someone would like to accompany me in modeling engines and parts for me, that would make it a pretty kickass mod :)
     
  18. Deleted member 126452

    Deleted member 126452
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    :(
    Erm.... Anyone here who can do that?
     
  19. Spaceballs the Username

    Spaceballs the Username
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  20. Spaceballs the Username

    Spaceballs the Username
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    Good news, I fixed the 200BX fire bug. Update is pending approval.
     
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