On the topic of JRI's lack of land space, one could easily flatten/carve out certain areas for future infrastructure, as long as that wouldn't conflict with existing roads. On the topic of abandoned places, I'll summarize it more accurately. East Coast - Mostly functional, however there is an abandoned house in the swamp. Hirochi Raceway - Mostly functional, however there is an abandoned shed on the outskirts. Utah - Mostly functional, however there are abandoned mines and an abandoned reduction mill. West Coast - Mostly functional, however there are numerous abandoned buildings near the industrial spawn point. ETK - Mostly functional, however there is a castle ruin on a hill. Italy - I don't know of any abandoned buildings here. Derby - Really just a derby map, so I'll ignore. I love abandoned places too (I really want an abandoned mall like Rolling Acres to drive through), but I believe every map should have a healthy mix. For example, JRI could have various towns and villages, but if you go onto certain overgrown trails and the like you might come out at abandoned WWII military installations and or other abandoned places. I don't really see how filling the map completely with abandoned places is better than a healthy mix. --- Post updated --- Didn't see the top part, quick response: On the topic of JRI, one could add additional roads/trails for future locations, for example see how ECA's fishing village was handled without conflicting with pre-existing roads. I agree, Small Island won't be a problem. Port - Outside of the port area, the rest of the map is completely empty and the developers in theory are free to do whatever they want. Industrial Site's layout does concern me, I'm really not sure how they'd change that besides adding stuff on the surrounding hills and maybe better roads for raceway access.
Yes lets go to to the web archive and travel to the future! Because thats how time works, we can't see things back in time
Does this mean we're getting a new vehicle? perhaps a new ibishu called the "ibishu geese" as some alternative to the pigeon?
Clearly Nadeox is now dabling in the arts. You see, this painting is infact a highly complicated treatise on the natural state of Pigeon kind. The natural state of the Pigeon is solitary, poor, nasty, brutish, and short. But through friendship with Geese, they can rise to something greater than the noumenal.
Anyone think the LWB roamer and long bed D15 long bed are revised from synsols mod? Or they saw the mod wanted to put it in game?
They remodeled the roamer in the last update. They probably just manually extended it unless synsol's models were really up-to par, then maybe.
Synsol's Roamer wasn't a LWB Roamer, it just had the portion between the rear wheel wells and the rear bumper lengthened. It was the same story for his long bed.
In terms of the model itself, the long bed D-Series and Roamer LXT share no relation to Synsol's old mod. Notice how the long bed/body in that mod are on the standard frame. Also, the mod was released before the Roamer was tweaked in 0.16 and the D-Series was tweaked in 0.18.
Most likely. I highly doubt devs use mods and revise them to developer standards; even if the mod maker joined the team. They are at most inspired by mods and consequently build their own version from the ground up.
I feel like this is a repeat of when everyone claimed they inspired XYZ from the Bluebuck... Does it really matter where the inspiration came from? It's not like a LWB truck based SUV is some obscure thing no one's thought of before...
honestly making a longer version of a vehicle isn't terribly hard modeling-wise. They could've just as easily made the longer versions from scratch as they could re use the mod.