Have you all noticed how difficult it is to flip a vehicle in this game? You can't cause a car to flip by just driving it hard, and I'm not the only one who thinks this. I wonder if next update could bring better physics in that regard.
Idk how often you flip your vehicle irl. I dont.. usually. I drive a B segment car without ESP and I had the opportunity to drive it "hard" in a track without any concerning instability. Now, if you bite a curb or any uneven object while sliding (both in game and in real life) you will probably end damaging the suspension and flipping the car. Moreover, if you add weight to the car (try to add a 800kg metal box on the D-Series bed) you will affect the center of gravity of the vehicle and therefore, flip it if you turn hard at high speeds.
There are plenty of ways to flip cars besides that. Kick plates will flip any car. Suddenly turning the hopper in the sand will flip it sometimes. Sometimes when your driving on mixed surfaces with race tires suddenly skidding over a new substrate will flip a car as well even if it is perfectly flat. (I did that just today on Gridmap.) Also, on WCA, if you hit the red speed bumps on the corners in a race car just right you can catch some air and flip. Finally, you always could turn really hard with the Ibishu Pigeon and flip it on its side. O.T. If cars are getting revamped like the maps are with the oldest first. Then, it could be that the Ibishu Covet that gets some attention soon. Possibly before the Civetta Bolide.
Yep, also IRL it's very common that a vehicle flip over if its front-right hits another vehicle's rear-left in a rear-end collision. --- Post updated --- Gavril Roamer V8 RoadSport has 3 limited-slip differentials IIRC.
Your definition of "driving hard" is different to mine then, I've flipped countless cars on Hirochi Raceway's sausage kerbs
i think it's pretty realistic. what beam is missing is the "digging in" to the dirt or mud, which is the culprit of a lot of rollover accidents, and is how i flipped my car irl. went over a crest on a dirt road and stupidly hit the brakes at the very top. rear brakes locked up, car went sideways. full lock and still couldn't get her back, and we hit the very small "ditch" (it was really a tiny little dip on the side of the road) but it was all soft mud and we flipped 2.5 times and landed on our roof. ended up rolling it back over and driving it home. still on the road today after a lot of expensive repairs and junkyard parts.
or how you see cars who have skidded for long distances on tarmac causing the tire to separate from the rim. Mind you this would infuriate drift players. DON'T QUOTE ME ON THAT.
'99 gmc jimmy, subtle mods nothing crazy except 31 inch tires at the time (33" soon) the engine automatically shut off when it was upside-down (some kind of upside-down fuel cutoff sensor, it wasn't due to a failure), but i'm sure some oil got into the cylinders bc it was extremely hard to start for a while and smoked a lot. it overheated twice while driving normally this week, the water-pump decided to give up, and it has a bad oil leak from the rear main seal. i doubt the rollover caused any of that, but it definitely didn't help... engine problems recently when it was running strong for years beforehand. rolled it about 4 months ago maybe and it took a few weeks to get it road-worthy again.
This is always my only complaint with the physics, rolling cars is fun in this game, unfortunately its hard to replicate realistic rolls. It lacks "The ground is perfectly fine for driving on until its not" affect that grass/dirt has when a vehicle is sideways.
Development Media Is this the giant "x" speculated about? The logo is smaller and more "BeamNG logo" shaped than I imagined.
It's just a tester, the textures simulates what you can have in a vehicle (car paint + non painted parts in the same material)