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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. ManfredE3

    ManfredE3
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    Whenever I just want to hop in a place for 5 seconds I use infinite gridmap. If I wanted to try test driving on different terrains, I would have a better time with it if there was more stuff on Gridmap. Put a working dragstrip on it like WCUSA that goes up to a mile, put a couple test bits on from IRL testing facilities like skidpads, hill gradients, and extreme banking turns. Give us some more terrain features like the off road bits already there, etc...
     
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  2. I_Like_Trophy_Trucks

    I_Like_Trophy_Trucks
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    I do think that it is a bit empty, but my computer doesn't meet with the recomended specs, it only is around halfway there. so when i want to configure something or test something, thats where i go. More stuff would be nice though
    --- Post updated ---
    no, the abs light doesn't light up, and on the bottom left you can see he is not braking with full force
     
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  3. Radoslav Klucar

    Radoslav Klucar
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    I don't see differences on the D series, neither on Pigeon. But Bolide looks different. Yeah, it's just an artwork, but it doesn't mean that we cannot get some improvements on it...
     
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  4. Slugfest

    Slugfest
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    You two are spot on - it is a good map for quick but extensive testing and should be re-worked to include more tests.

    The high speed ring does not work for drag cars as they handle like... well... drag cars. They need something more dedicated than the current "follow the grid into the sunset as best you can".

    A gradient test area would be nice, and the test areas of the ETK performance center are some of the test areas that could be added. (skidpad, circular grip holding test ring, and slip and slide or whatever it's called)

    A ring of offroad paths would go a long way to improving it as well. My preference would be to connect the underground and valley paths with a bridge over that part (the bridge really just being flat and having the path go below the surface of the ground) (1), have it go under the wall to go around the two tube things (2), and take up some of that space no one uses behind the default spawn point (3).
    Gridmap_overview.png
     
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  5. Randomguy12

    Randomguy12
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    Did I miss this from the 0.19 changelog? Possible garage changes?
     

    Attached Files:

    • 2020-07-29.png
  6. FFIVGUY

    FFIVGUY
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    Maybe, only time will tell. Though the level is still in the files
     
  7. DriftinCovet1987

    DriftinCovet1987
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    So, I've done another compiling list - this time, with the power ranges of the 65 internal combustion engines in the game.

    Here's the complete list by engine type. This list does not take nitrous into account, as that is common to all engines in the game. Motors are also not included, as those can't be tuned.

    Pigeon 0.66L L3-D (OHV) 1


    Pigeon 0.6L L3 (DOHC) 1


    Vivace 1.2L L3-T (DOHC) 37



    Piccolina 1.1L F4 (OHV) 139


    Piccolina 1.3L F4 (OHV) 169


    Piccolina 1.5L F4 (OHV) 194


    SBR4 2.0L F4 (DOHC) 686


    SBR4 2.5L F4 (DOHC) 725

    800/K Series 2.0L L4-T (DOHC) 1


    Hopper 2.5L L4 (OHV) 1


    800/K Series 2.0L L4-TD (DOHC) 2


    Pessima (1996) 1.8L L4 (SOHC) 3


    Pessima (1996) 2.0L L4 (DOHC) 3


    Miramar 1.6L L4 (SOHC) 8


    Vivace 1.5L L4-TD (DOHC) 9


    LeGran 2.5L L4 (OHV) 12


    Miramar 1.9L L4 (SOHC) 12


    LeGran 2.2L L4 (OHV) 14


    Miramar 1.6L L4 (DOHC) 50


    Vivace 2.0L L4-T (DOHC) 50


    Miramar 1.9L L4 (DOHC) 65


    Covet 1.5L Blown L4 (SOHC) 131


    Covet 1.5L L4 (SOHC) 192


    Vivace 1.6L L4-T (DOHC) 215


    Vivace 2.0L L4-TD (DOHC) 216


    Covet 1.5L L4 (DOHC) 290


    Pessima (1988) 1.8L L4 (SOHC) 297


    Pessima (1988) 2.0L L4 (DOHC) 431


    Sunburst 1.8L L4 (DOHC) 537


    200BX 2.0L L4 (DOHC) 570


    Sunburst 2.0L L4 (DOHC) 610

    D/H/Roamer 4.1L L6 (OHV) 0


    Moonhawk 4.0L L6 (OHV) 0


    800/K Series 3.0L L6-TD (DOHC) 2


    Hopper 4.0L L6 (OHV) 2


    Pessima (1996) 2.7L V6 (DOHC) 5


    Barstow 3.8L L6 (OHV) 9


    Bluebuck 3.8L L6 (OHV) 10


    LeGran 3.3L V6 (OHV) 43


    LeGran 3.8L V6 (OHV) 50


    Wentward 8.9L L6-TD (OHV) 70


    800/K Series 3.0L L6 (DOHC) 211


    Vivace 2.5L L5-T (DOHC) 363


    I-Series 2.4L L6 (DOHC) 452


    T-Series 10.6L L6-TD (OHV) 466


    I-Series 3.0L L6 (DOHC) 525

    Burnside 5.1L V8 (OHV) 5


    Bolide 3.5L V8 (DOHC) 100


    Bolide 3.9L V8 (DOHC) 103


    Bolide 3.2L V8 (DOHC) 130


    D/H/Roamer 6.0L V8-TD (SOHC?) 346


    Bluebuck 4.8L V8 (OHV) 581


    Bluebuck 5.8L V8 (OHV) 660


    Barstow 4.8L V8 (OHV) 942


    Barstow 5.8L V8 (OHV) 1055


    Grand Marshal 4.5L V8 (SOHC) 1079


    Bluebuck 6.9L V8 (OHV) 1087


    Grand Marshal 5.5L V8 (SOHC) 1145


    Barstow 6.9L V8 (OHV) 1238


    Burnside 6.9L V8 (OHV) 1239


    Hopper 4.5L V8 (SOHC) 1333


    D/H/Roamer 4.5L V8 (SOHC) 1394


    Hopper 5.5L V8 (SOHC) 1396


    D/H/Roamer 5.5L V8 (SOHC) 1453


    Moonhawk 6.2L V8 (OHV) 1524

    TL;DR:

    *V8s occupy the first twelve spots in power ranges, with the Moonhawk 6.2L V8 (1524 hp power range) coming in first.

    *There are twenty engines (30% of the engines) with power ranges lower than 20 horsepower, and sixteen engines with power ranges lower than 10 horsepower. Most of these are L3s, L4s, or ~4.0L L6s, but one V8 - the Burnside 313 (5 hp power range) is down in this "untuneable" area. There are two engines (D/H/Roamer 4.1L L6 and Moonhawk 4.0L L6) that have power ranges of 0.

    *The best diesel engine is the T-Series's 10.6L L6 (466 hp power range), due to its removable turbocharger bringing its base horsepower down to 144.

    *The Barstow has the greatest total power range of any vehicle in the game, with 3,244 horsepower between its engines. The Pigeon has the least power range, with 2 horsepower between its engines.

    *The average power range is 379.8 horsepower, which isn't as much as you might expect with all the supercharged drag V8s in the game.

    I was expecting the tuning situation to be not that great, but it...sort of is? There's huge power ranges on the V8s, but when 30% of the engines are barely tuneable without nitrous, that's a bit...imbalanced, shall we say.
     
    #24627 DriftinCovet1987, Jul 30, 2020
    Last edited: Jul 30, 2020
    • Like Like x 9
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  8. ManfredE3

    ManfredE3
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    Not so much speculation here, but just to follow up on this...

    I really wish engines had more visual customization. The Bluebuck has a good amount compared to most of the roster, but not as much as I'd like to see overall... High rise manifolds, velocity stacks, more options for forced induction setups (different types of (twin)turbos and superchargers, different intake options for superchargers), exhaust headers, and so on.

    I know there is concern with QA for engine customization since the possible combinations get very large quick, but at least focusing on the stuff that makes visual differences would be cool.
     
    • Agree Agree x 6
  9. I_Like_Trophy_Trucks

    I_Like_Trophy_Trucks
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    yeah, itbs with some crazy exhaust manifolds would look good
     
  10. Radoslav Klucar

    Radoslav Klucar
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    Yeah. Also the side pipes could look better. They could be integrated in the body or just look prettier on cars. They look fine on stock cars, draggers and racecars, but if you want them on a non-race car, they look really ugly...
     
  11. MrAnnoyingDude

    MrAnnoyingDude
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    I think we need a proper luxury car. Even stretching the Wendover out into a Deville/60 Special-like car could do.
     
    • Agree Agree x 1
  12. EmizarPL

    EmizarPL
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    Apr 19, 2019
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    Well, recently I was thinking about things that could be improved. I came to the conclusion that it would be nice to see tire behaviour improvements. I mean, I don't like how the tires disappear recently. Even earlier, when tire burst, some part of it disappeared. Other thing about tires is that they don't seem flat. They semm to just "sink" into the ground. Oldsfullsize tires are only well (for me) made tires. Other other thing about tires is that I would like them to be shreaded(?) by rims when you are driving fast. I know it isn't really speculation, but yeah... Oh I nearly forgot. The way the tire deflatens does not match the speed you are driving with. For example when you are driving over 100 mph the tire should tear out the mudguard or eventually fender a bit, but now nothing really happens.
     
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  13. KrukasKlep

    KrukasKlep
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    Yes but making actual tire deflation would take alot of work and the physics are too unreliable and unstable for this kind of detail
    Same as tire rubbing
     
    • Agree Agree x 1
  14. Szycha13

    Szycha13
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    These skins are from mods or it's something new. Seems familiar for me.


     
  15. I_Like_Trophy_Trucks

    I_Like_Trophy_Trucks
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    I think they should add wear on the whole car, so after driving a car hard for a while, things start to wear and break
     
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  16. Slugfest

    Slugfest
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    Like the beaters in the oldsfullsize pack except perhaps a little longer lasting...

    Now agreeing...
     
  17. I_Like_Trophy_Trucks

    I_Like_Trophy_Trucks
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    Yeah but alot longer, those things wouldn't last 5 minutes. I hope cars have have electrical problems, or overheating (I know that already exists in the game), or tires blowing.
     
  18. Sithhy™

    Sithhy™
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    I know I may be bringing up a somewhat hated topic, but I just have to ask, because I have not seen this before...


    Is this tire texture used by anything in the game? It looks as if it's from pre-WW II vehicles (unless my knowledge is limited & such a thing has been used much later as well). Only vehicle that comes to my mind is the Burnside, but at the same time, that seems a bit odd to have such a tire tread on it...

    upload_2020-7-30_21-4-50.png
    Here's how it looks like in Blender, with its normal map applied (mind the side of the tire)
     
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  19. The_driver_0.3

    The_driver_0.3
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    I believe it might be the rear tires for the T-series
    BeamNGdrive-0194210299-RELEASE-x642020-07-3021_21_06.png
     
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  20. Spython

    Spython
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    Oct 16, 2017
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    I've been wondering if the devs might consider adding a diesel variant of Gavril's I6 in the game, with them working to improve the current one.
     
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    • Agree Agree x 1
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