in regard to vehicles, the dev's initial motivation was to update the last of the body-on-frame vehicles with non-separatable body/frame structures, and they decided to add a fair whack of content with it in most cases. the bolide is the only vehicle with glaring JBeam issues now, (either the body will be made detatchable from the floorpan, or the whole thing will become one) so they might stop there. however, the pigeon arguably also has fallen behind in JBeam quality, so it's possible they might do some work on it (perhaps torsion beam front suspension, and tweaking the plastic body deformation). Though even if they do, i don't expect they'll do heaps with the pigeon (as much as I wish they would), as the average player probably doesn't play with it that much. otherwise, the other motivations for "remastering" a vehicle are primarily lower quality meshes, or not having enough content, which (IMO) the covet, moonhawk, 200bx, and midsize certainly qualify for.
considering the timig of the updates, and since the last (huge) one was on april 8th, i think that a teaser on the devblog will pop up next week, mabye expaling the overhaul of wcusa, mabye new AI stuff (even if we had plenty of that in the Bluebuck update), mabye career mode exiting development hell (this one is the most unlikely), mabye new UI stuff, of which they showed us some work done a while back, but we never heard anything since. aside the wcusa update we might get the "update of the many really small collectively important things" (trademark), like the grand marshall overhaul one in december. So think updating meshes for the mast dated vehicles. and finally giving the pigeon a decnt tailgate texture
Shit, that explains why the Pigeon doesn't deform but violently bounces back during crashes instead. The more you know.. Also, Covet remaster for 0.22 :^)?
I don't remember it. What was added and changed? I was thinking about the upcoming pickup crawler. In my opinion it's something like a proffesional version of the pig crawler. So the devs might delete it... But that wooden flatbed might be used for the tow truck or any other config. It just wouldn't stay only in the Pig, they will use it, I'm sure....
the covet "remaster he refers to was mainly just adjustment to the body shape, and modifying the JBeam so the subframes were seperate from the unibody. and as for the D series pig, fact that the new one is called the "superpig" it implies that they'll keep the existing one as a sort of cheaper version.
The covet never had a so called "remaster", those were just some small adjustments. And it doesn't need a real big overhaul. The covet just gets overhauled with small steps every time.
Since he drove up the new road during the results screen, it's possible to see a little more of what's going on up there with a basic brightness, contrast and saturation adjustment.
The teaser for the Remastered East Coast USA, Hirochi Raceway and Derby levels were teased close to 8 days before the release of 0.17. The teaser for the Utah remaster was on the same day as 0.18, Small Island remaster was 4 days before. Don't use this as a guide.
there were different factors involved with those: The bluebuck and the vivace/tograc. anyway you do have a point and mine was pure speculation.
I think that's also why the Pigeon's windows don't shatter/crack during crashes, since they're made of plastic too.
Well... it seems to be more of a step forward to completing the map, considering that part of the map was closed off due to the "construction" that was there and incomplete sections.
I wonder if this road will connect to the blocked off tunnel near the forest roads, or if it's only going to loop back around to near the studio. And I wonder if the other end of the highway recieved the same treatment, maybe looping back to the other end of highway by the forest.