in the burnside_engine.jbeam file. put a copy of it in documents/beamng.drive/vehicles/burnside/ then it should work.
I saw that Wendover render @CaptainZoll. Curse you! Probably because I have been waiting ages for any news on it so I was easier to fool. If I could I would be swearing my hiney off at you. But I can't.
Jungle Rock Island definetly needs a revamp. I was using it today and it just didn't feel like the other newer maps.
Does anyone know if this is part of their normal internal workflow, concept art before the real thing... Or is this particular example just an ad/teaser
I know some people are kinda sick of having everything abandoned, but as an urban exploring enthusiast I do love the feel, that sure looks cool
I was worried actually that they were abandoning the abandoned industrial look beam had to it, when they were redoing the maps the past year or so. Glad they are keeping it in some maps, its a weird charm that beam has, abandoned islands, and stuff.
On the the BeamNG Twitter account, the devs have been making #TeaserTuesdays tweets on Tuesdays consistently since the 7th of July. I wonder if they're gonna continue that habit. If so, we've got a reliable source to speculate about every Tuesday
What, Italy or the concept art? Well, in both cases no. I love Italy as a map and the concept art was -as I said- georgeous. Sorry if that came out the wrong way
Propably not every tuesday, but as it was mentioned here before, it works like a bone for the dogs of update speculation thread... I think the new JRI will come out in 0.22, because the Utah remaster was released in 0.18, the Industrial remaster in 0.20... in other updates we get mostly cars (of course we get loads of other stuff...). The Superpig D series Crawler will propably come out in some of the minor updates of 0.20 like the Hopper Crawler in 0.18.3.0. Lot of vehicles now have empty spaces in the part selector/configurator or how to call it... That in my opinion is some kind of preparation for new subparts (like the empty bed liner bracket, Roamer's roofrack the same, lips and spoilers for ETK 800, preparations for trailers not being separate vehicles but additional modifications and other stuff I don't remember...) And the last thing for now: we have upgraded bias ply tires so there still is a chance for some old vehicle...
We get at least one map remastered every update...we got Derby Arenas, ECA, and Hirochi in 0.17, Utah in 0.18, Small Island in 0.19, and Port/Industrial in 0.20. JRI's remaster seems to be slated for a 0.21 release in December (along with WCA's revisions), and I doubt the Automation Test Track or Gridmap/Grid Pure/Cliff are getting remastered or revised any time soon, The ETK Driver Experience Center, on the other hand...that's an awkward one. Everyone wants it to be larger to have towns and an autobahn and other things that Germany has...and I shall mention again my old concept for a larger ETK DEC I made (which I've just updated with another, old-style town to the northwest, a larger gas station to the northeast, and better intersections around the map), but it doesn't seem like the devs have any interest in making it any larger. It may just remain the driver center in career mode. As much as I'd like this to be the case (this game really needs a late-'50s American car and/or a properly large and strong luxobarge), I don't think we're going to be seeing many more pre-1980 cars in Beam. The facelift Roamer (and pre-facelift/upcoming facelift D-Series), the Vivace, the eSBR, the D-Series/Hopper crawlers, the potential Bolide remaster - it seems like the Beam devs are focusing more on 1980-and-later vehicles for the time being.