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Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. etca1515

    etca1515
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    Let's hope not...
     
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  2. Harkin Gaming

    Harkin Gaming
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    Thats kinda short, ngl. I'm hoping for an adjustable slider. I want to hit my head on car lifts in BeamNG like its real life.

    Its highly unlikely, but maybe we are getting VR support with an interactive environment? Like actually needing to pick up food/car parts/tools in VR with your hands.
     
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  3. Srockzz

    Srockzz
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    This is probably how it is going to be. You people are asking too much out of something that extends far beyond the scope of the game. At best it is going to be like getting out of cars was on ROR.
     
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  4. Acrain7

    Acrain7
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    VR support is incredibly taxing... i wouldn't expect that anytime soon...
     
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  5. Agent_Y

    Agent_Y
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    Another thing I found in the files. Is this old or new? Only exists for the D-Series as far as I can tell.
    fsdfsfsdfsdf.png
     
  6. Kasir

    Kasir
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    What is it exactly?
     
  7. LucasBE

    LucasBE
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    uncomment it now and try it out
     
  8. Sithhy™

    Sithhy™
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    upload_2021-1-22_19-8-18.png
    upload_2021-1-22_19-8-27.png

    New campaign coming to the game:confused:
     
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  9. EruptionTyphlosion

    EruptionTyphlosion
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    That's been in the files for ages. It seems to be a mission type for career mode, possibly similar to the unreleased jri bus tour scenario.
     
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  10. The_driver_0.3

    The_driver_0.3
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    • Agree Agree x 1
  11. Agent_Y

    Agent_Y
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    It seems to do nothing for now
     
  12. LucasBE

    LucasBE
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    :(
     
  13. Harkin Gaming

    Harkin Gaming
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    I don't expect it at all. Its just the only thing I can think of that would be "technically complex and different" like Diamondback said.
     
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  14. Acrain7

    Acrain7
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    Yeah iirc it has to render everything twice, once for each eye?
     
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  15. ManfredE3

    ManfredE3
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    Not only must it be rendered twice but also at high enough FPS to not make you sick.

    Now that we just got tripple monitor support (is there head tracking device support too?..) I assume VR is very low priority, as much as sim racing snobs want it
     
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  16. Kasir

    Kasir
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    I imagine VR will get pretty nauseating in high speed crashes anyway.
     
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  17. IDontKnow

    IDontKnow
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    :confused: I think that is taller than average because the average height for men is 1.7374m, or about 5 foot 8.5 inches. For women, it is 1.585m, or about 5 foot 2.5 inches.
     
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  18. Harkin Gaming

    Harkin Gaming
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    It was a half joke. It would be nice to have a slider so you can set your own height into the game for a walking mode. In other games like GTA, I always feel like something is off that breaks immersion in first person, and usually its because the character is nearly half a foot shorter than I am.
     
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  19. ManfredE3

    ManfredE3
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    Just walk on your knees IRL, problem solved

    OT: I'm not sure what would be complicated about a simple first person, since that would just be the current free cam without the ability to change the height and a bobbing effect. Even the ability to open doors would just be an expansion of what we already have with cargo doors/D-Series tailgate. Maybe we will see effects added to the driver cam? I think it was NFS Shift that did this. Arms could be another point of complication.
     
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  20. ByteGuy

    ByteGuy
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    BeamNG is alot more taxing on CPU than GPU as (aside from dynamic reflections and whatever) it isnt very graphically intense. As VR is basically just running 1 or 2 (depending on your headset) 1440p screen/s with some logic for head movement I assume it wouldnt be too taxing as BeamNG runs alot better than it used to. Infact there are afew older videos of BeamNG being "force" run in VR so it can be done. Infact it seems like a good idea, even if it was implimented rather rudimentary at first :D

    Plus even simple official VR support would be pretty good PR for the game (especially on steam)
     
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