1. Issues with the game?
    Check the Known Issues list before reporting!

    Dismiss Notice

Update Speculation thread

Discussion in 'General Discussion' started by crazikyle, Jan 26, 2016.

  1. etca1515

    etca1515
    Expand Collapse

    Joined:
    Jan 14, 2019
    Messages:
    769
    Meh, not the best solution honestly.
     
    • Agree Agree x 6
  2. FordKing

    FordKing
    Expand Collapse

    Joined:
    Jul 21, 2016
    Messages:
    1,616
    well its kinda hard because the door glass breaks 90% of the time
     
    • Agree Agree x 1
  3. Jakux

    Jakux
    Expand Collapse

    Joined:
    Jul 1, 2020
    Messages:
    1,995
    Okay, You convinced me.
     
    • Like Like x 1
    • Agree Agree x 1
  4. Noobinator_83

    Noobinator_83
    Expand Collapse

    Joined:
    Mar 8, 2021
    Messages:
    223
    I'm not saying you can't do it this way, it's just not perfect. I'm not a game developer, I don't know how hard it would be to add opening doors, it was just a suggestion. Can we get back on topic now?
     
    • Agree Agree x 1
  5. TheShipMaster

    TheShipMaster
    Expand Collapse

    Joined:
    Apr 15, 2016
    Messages:
    336
    it shouldn't be that much work to add working doors. they have code for that already (tailgates and dry van doors and the h series doors) so they could probably do it in a reasonable amount of time.
     
    • Agree Agree x 2
  6. Car_Genius

    Car_Genius
    Expand Collapse

    Joined:
    Feb 21, 2016
    Messages:
    181
    Obviously this game needs openable doors on cars - even the truck sims have this now. BeamNG is very far behind in this aspect. Many games in this category have this feature.

    However, the biggest shortcoming of this game, which I'm surprised has only slightly been addressed in all of my many years of playing this game is map immersion. This game desperately needs various weather conditions and precipitation.
     
    • Agree Agree x 5
  7. Noobinator_83

    Noobinator_83
    Expand Collapse

    Joined:
    Mar 8, 2021
    Messages:
    223
    Now that would be hard to add. Would be cool tho
     
    • Agree Agree x 1
  8. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,905
    Same with a proper night time with illuminated building windows and streetlights.

    And consistent road signs.
     
    • Agree Agree x 4
  9. crashmaster

    crashmaster
    Expand Collapse

    Joined:
    Aug 4, 2013
    Messages:
    1,725
    everyone flipping out about not being able to open doors and im just here like...
    does anyone remember the ENTER button that would just take you IN or OUT of any vehicles in the ROR days?
    Id still be fine with that tbh lmao.
    this is a driving game, not a walking game.
     
    • Agree Agree x 6
  10. Blue Bird Gaming

    Blue Bird Gaming
    Expand Collapse

    Joined:
    Feb 2, 2021
    Messages:
    725
    Someone made mods of East coast and west coast USA that adds street lights. Although it would be nice, I think this is not officially in game because it would increase lag.

    I do like the idea of more realistic and consistent signage. The current signs only look good from afar but are super grainy and look rather terrible up close.
     
    • Agree Agree x 2
  11. EruptionTyphlosion

    EruptionTyphlosion
    Expand Collapse

    Joined:
    Sep 24, 2016
    Messages:
    2,905
    My main issue isn't even how they look, it's how they're just placed haphazardly or just missing completely.
     
    • Agree Agree x 1
  12. Blue Bird Gaming

    Blue Bird Gaming
    Expand Collapse

    Joined:
    Feb 2, 2021
    Messages:
    725
    Yeah in some areas the sign placement makes no sense although the low graphic quality, especially on the overhead highway signs on WCUSA really bothers me as well.
     
  13. Softair

    Softair
    Expand Collapse

    Joined:
    Jan 8, 2021
    Messages:
    571
    Utah and Small Island have lights
     
  14. Blood-PawWerewolf

    Blood-PawWerewolf
    Expand Collapse

    Joined:
    Jan 18, 2016
    Messages:
    560
    • Like Like x 13
  15. JowoX90

    JowoX90
    Expand Collapse

    Joined:
    Oct 27, 2016
    Messages:
    597
    digi-dash confirmed! hell yeah!
     
    • Like Like x 4
    • Agree Agree x 2
  16. Jack The Ripper 2

    Jack The Ripper 2
    Expand Collapse

    Joined:
    Jun 9, 2017
    Messages:
    154
    upload_2021-3-23_15-18-51.png
     
    • Like Like x 2
    • Agree Agree x 1
  17. FordKing

    FordKing
    Expand Collapse

    Joined:
    Jul 21, 2016
    Messages:
    1,616
    Da bendover interior

    It also be flyin
     
    • Agree Agree x 3
  18. etca1515

    etca1515
    Expand Collapse

    Joined:
    Jan 14, 2019
    Messages:
    769
    • Agree Agree x 1
  19. Jakux

    Jakux
    Expand Collapse

    Joined:
    Jul 1, 2020
    Messages:
    1,995
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice